[Class] Full Support Herbalist>Cleric Guide

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Views: Date: Apr 15 2007 06:56:31
This guide credits to bLiNdMouse, from the official forum ( Original Page )

*Diclaimer: This guide is not completely by me. It is based on 3 things. 1)Snowy's guide to character builds. 2) Ognnog0xpol2 and Nananae2g from Gamebase(a chinese forum) who posted their experiences on a support herbalist. 3) Last but not least, my own personal experience as a herbalist.

This guide is seperated into 2 sections, a 'Quick Reference' section for those who just want a rough idea, and a more elaborate section for the rest.

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Quick Reference Section

Is it a newbie-friendly character? Yes, but not impatientplayer-friendly
Good knowledge of game necessary? No. But preferrably yes.
I have low dmg, can I level up quickly? Definitely, in fact my support herbalist levels much faster than my battle herbalist.
Lag-friendly Against the higher level aggresive monsters, a definite NO NO.

Stat Points Allocation:
Level 1-2: 5 points into CON
Level 3-19: All into SPR
Level 20: 5 points into CON
Level 21 onwards: All into SPR until you max it, then the rest into CON.

Skill Points Allocation:
Heal: Level 3
Harden: Level 10
Vigor: level 8
Save the rest for Cleric
True Sight: Level 2
Tornado Swirl: Level 2
Angelic Shield: Level 2
Healing Spring: Level 1
Tornado Swirl: Level 3
Energy Shield: Level 10
Angelic Shield: Level 10
Here onwards, You can max out Tornado Swirl first and then Healing Spring or vice versa.

Equipment:
Level 1-40: No need to purchase any, just use those from the Newbie Chest.
Level 40 and above: Try to obtain as high defense for as reasonable a price you can afford.

Leveling:
All the leveling done after level 10 requires you to have a strong party. Strong= Can take on the monsters easily= All higher levels than you.
Level 1-10: Do quests
Level 11-20: Find party and level on Angelic Panda(1655,2563)
Note: When you've reached level 15 and have a strong party: Fight Naive Snow Doll(1055,738)
Level 21-30: Fight Rookie Boxeroo(1117,2923)
Note: When you've reached level 25 and have a strong party: Fight White Owlie and Grassland Eik(both 1360,2683)
Level 31-40: Fight Miner Mole and Ninja Mole(Abandon Mine level 2) or Mud Monster(934,2747) or Fearsome Tortoise(969,2587)
Level 41-45: Fight Wolf and Werewolf Warrior(755,2941)
Level 46-50: Fight Treant(828,1923)
Level 51-55: Fight Undead Warrior(511,1721) or Elite Werewolf Warrior(556,1439)
Level 56-60: Fight Lizardman(2587,900) or Guardian Angel(886,1283)
Note: If you feel up to it, you can fight Northern Pirate Sailor(2481,582), Northern Pirate Fighter(2352,572) or Forest Hunter(945,1125)

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Elaborate Section

Table of contents:

A. Writer's Forward
B. Cleric Overview
C. Pros and Cons
D. Stat Points Allocation
E. Skill Points Allocation
F. Equipment Guide
G. Leveling Guide


A. Writer's Forward

Being a Cleric is actually more fun than one thinks it is. Initially when I started playing online games, I didn't want to be someone like a Priest or Cleric either. I always thought that it is a lousy class. Afterall, they'll the SUPPORT character. But I was so wrong. When you watch performances, everything is so nice, so grand, but without the Tech Crew and the Stage Crew, do you think it will still be as nice. Yes, we seldom get the limelight. Yes, we get blamed when something happens(very common in RO, Guildwars etc.). But without us, do you think they can survive the harsh world so easily(with all due respect to the strengths of other classes)? Don't be complacent though, we can live without the tanks and damage dealers either!


B. Cleric Overview

Taken from Wikipedia, "The cleric is a character class in Dungeons & Dragons and other fantasy role-playing games. The cleric is a priest, a healer, and a holy warrior. Clerics are members of religious orders, with the original intent being to portray soldiers of sacred orders who have magical abilities granted by the gods. Most clerics have powers to heal wounds, protect their allies and sometimes resurrect the dead. Clerics sometimes have powers to banish or create the undead." Another amazing thing is that when you translate the chinese term for 'Cleric', it also means 'Servant'. What better way to define the role of the Cleric(in this guide). This guide is based on 3 very important aspects of the Cleric. 1) The Cleric as a healer. 2) The Cleric as a protector. 3) The Cleric as a 'Servant'.


Conditions to be a Cleric:

1. Willing to serve
2. Patience
3. Willing to serve
4. Don't mind partying all the way
5. Willing to serve

If you think you satisfy all the conditions, go ahead.


C. Pros and Cons

Pros:
-Cleric is not the most common class around and I doubt it'll ever be.
-You are able to make friends easily.
-Everyone wants to party with a Cleric. Unless you're charging them for your service. And don't you ever do that.
-The party depends on you a lot.
Cons:
-You can't solo well like other classes.
-You can't really pvp. Especially if 1-on-1.
-The party depends on you a lot.


D. Stat Points Allocation

Level 1-2: 5 points into CON
Level 3-19: All into SPR
Level 20: 5 points into CON
Level 21 onwards: All into SPR until you max it, then the rest into CON.

Reasoning for this build:
Putting first 5 points into CON helps you to level slightly faster. And you will not need as much SPR even when you become a herbalist as you will only be using heal which need not be casted constantly if you fight the monsters stated here(with a strong enough party). At level 20, I'm suggesting to put 5 more points into CON as the monsters are getting stronger and it is no use being able to heal your teammates a lot but die so quickly. Moreover, leveling at this level up to 40, you don't really need ultra intensive healing of your party members. 10 points into CON by level 20 will help you to survive hits from monsters and yet be able to heal effectively.


E. Skill Points Allocation

Heal: Level 3
Harden: Level 10
Vigor: level 8
Save the rest for Cleric
True Sight: Level 2
Tornado Swirl: Level 2
Angelic Shield: Level 2
Healing Spring: Level 1
Tornado Swirl: Level 3 ->Upgrade to level 3, not add 3 levels to it.
Energy Shield: Level 10
Angelic Shield: Level 10
Here onwards, You can max out Tornado Swirl first and then Healing Spring or vice versa.

Simply put, we're making a Healer/Protector/Servant Cleric. Thus we're focusing on helping your party members to SURVIVE.

Why no Spiritual Bolts?
As you all know, using Spiritual Bolt is very SP-consuming. In this guide, we're using a party to level up, so I feel that it will be better to aid your teammates in killing the monsters than to use all your SP tryin to kill the monster as well. This is more obvious especially when you get to around level 20.

Why Harden and not Spiritual Fire?
Spiritual Fire at Level 10 only increases your attack by 20%, which means you are able to kill a monster at 5/6 of the normal time taken. Harden at level 10 gives you a whooping 50 Def points, which usually more than doubles the amount of points a person has. Which in my opinion, is more effective in helping your party members. Moreover, I've seen some AGI Swordsmen and quite a handful of Hunters being able to kill very quickly but at the same time get damaged very easily.

Why no Recover and Revival?
I didn't get recover because firstly, through experience I found that using that SP for casting recover to cast Heal is much more worth it. And second, I hasn't seen any chinese builds so far that uses Recover. However, as I play this game longer and find a good use for recover, I may or may not add it in. As for Revival, it is simply not worth it. It is much better to concentrate your points on keeping your teammates alive than to wait till they die and then revive them. Don't believe me, read on then. Revival costs 100SP and a revival clover, and only brings you back to 50% HP. 100SP equals to at least 3 casts or Heal. And if 3 casts of Heal can't keep your teammate alive, they will probably die very quickly again even if you revive them.


F. Equipment Guide

Level 1-40: No need to purchase any, just use those from the Newbie Chest.
Level 40 and above: Try to obtain as high defense for as reasonable a price you can afford.

Why is armor rather unimportant during your first 40 levels? And why so much emphasis on good armor after level 40?
During these first 40 levels, you won't be mobbed that easily. And you'll be relying on your teammates as well. And if you have a strong party, I don't see a reason for you to spend loads of money on equipment. All you need is enough Health Points to take hits and enough SP to support your party members. However, based on other sources, once you reach level 40 and want to level up from there, you will get hit and get hit badly whether you like it anot. Therefore, INVEST INVEST INVEST in good armor. If you are busy healing yourself, who is going to heal your party members?


G. Leveling Guide

Ah, the main part of the guide finally. The most important thing here is to find a strong party. When I say strong, I mean at least 5 levels above you. 'But. But. Why would someone 5 levels above me want me in their party?'. Simple, you are a healer! A healer 5 levels below will still be able to heal the party effectively. Especially since you won't be fighting aggresive monsters for quite a while. And you won't be using any SP for attacking. All your SP is being used to heal!

Level 1-10:
Start in Shaitan City. Do quests all the way. Class change to Herbalist.

Level 11-20:
Time to get your party, the more members, the better. I recommend that you get AGI swordsmen, they can kill fast and need less healing than other classes usually. One you're ready, go level on Angelic Panda(1655,2563).
Note: When you've reached level 15 and have a strong party: Fight Naive Snow Doll(1055,738).

Important Note: This leveling guide levels on monsters higher levels than you most of the time. So I recommend a full party. This is also to make full use of the bonus exp. Try to get party members from the same timezone as well, and level together as friends and comrades. You will need them throughout your PKO career! The monsters chosen here are also the safer ones and have relatively good drops. This may not be 100% true though as I have not fought every single monster for every single level. This are just my suggestions.

Level 21-30:
Fight Rookie Boxeroo(1117,2923) Nothing much to say here really, this stage is passed rather quickly.
Note: When you've reached level 25 and have a strong party: Fight White Owlie and Grassland Eik(both 1360,2683).

Level 31-40:
Fight Miner Mole and Ninja Mole(Abandon Mine level 2) or Mud Monster(934,2747) or Fearsome Tortoise(969,2587). I've yet to test Miner Mole and Ninja Mole. The Chinese suggests it strongly. However, at this moment in time, Mud Monster and Fearsome Tortoise is very good to level on. Whichever one you choose depends on whichever you enjoy killing. Really, there's not much difference between these two. Anyway, They are both close to each other. And best of all, they are close to where you came from when you were lvl 2X!

The following are yet to be proven on their effectiveness in leveling speed. But I do know that they give relatively good drops. And as some of you can see, they seem to be very logical choices location-wise as well.

Level 41-45:
Fight Wolf and Werewolf Warrior(755,2941)

Level 46-50:
Fight Treant(828,1923)

Level 51-55:
Fight Undead Warrior(511,1721) or Elite Werewolf Warrior(556,1439)

Level 56-60:
Fight Lizardman(2587,900) or Guardian Angel(886,1283)
Note: If you feel up to it, you can fight Northern Pirate Sailor(2481,582), Northern Pirate Fighter(2352,572) or Forest Hunter(945,1125)


Important note for all: I'm open to suggestions on this guide, hope that this will be able to help other herbalists. Hope this will encourage players who want to be Clerics but are afraid that it'll be hard to level up. One more final note to everyone, I'm not an expert, so please help me with the guide as well and forgive me for any mistakes in the guide.


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