[Class] Crusader Cheatsheet and Training Guide {Gem}

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Views: Date: Sep 20 2007 07:12:37
This guide credits to Chuck, from the official forum ( Original Page )

Index
Summary of everything
Introduction
Part 1 - Stats Sheets
Part 2 - Equipment Guide
Part 3 - Training

Part 4 - The real deal about Illusion Slash Damage
Part 5 - Custom/Weird Builds
Part 6 - PvP / PKing Tips and Tricks
Part 7 - Frequently Asked Questions that it's already driving me and other forum-goers crazy referring you to the search tool

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Summary of everything
For those too busy *cough*lazy*cough* to read and understand everything
1) Aim for 210 attack speed (either pump base AGI, forge Gem of Wind, wear equipment with lotsa AGI, grab attack speed boosting equipment)
2) Raise your base damage as high as you can (by raising your STR via stats/forging, wearing equipment that gives STR and/or bonuses to min/max damage)
3) Work towards maxing Illusion Slash, Dual Sword Mastery, Shadow Slash, Deftness, Sword Mastery
4) Piss people off with your slash power, until they complain about you in pvp arena already and they won't let you join any matches until you decide to create another char, a con build sealmaster perhaps... boohoo, poor you... but hey, there's DW anyway :)
5) Get ready to be suspended once in a while for having a suspiciously powerful character, or be flooded with PMs

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Introduction
Surely you'd expect this, don't forget to say 'hi' ^^


NOTE: this is a pvp build, aiming for doing the most damage in only 1 hit using illusion slash. Please keep that in mind as you go thru the guide.


The goal of this guide is for us to arrive with my idea of the ideal Slasher build. The Crusader class is one of the more popular classes for a couple of reasons that I could imagine:

1) Dual Wielding is teh pwnz0rs
2) Newbies didn't know what class they'd be and picked the Lance char, for aesthetics only

Honestly, my case was the 2nd reason LOL. I wanted to be a ranged fighter at first, but I accidentally completed the swordsman's promotion quest first because I set Argent as my starting city and I thought getting to Icicle to meet Ray was hard. I started playing as soon as open beta started, and there were no crusaders that time, so I never knew about dual wield stuff leetness at the time.

So I stuck with good 'ol Peter... As a wannabe hunter back then, I used my gaming instinct and pumped a good mix of ACC and AGI, that's 4 ACC and 13 AGI, until the level where Senna refused to play with me any longer and decided to throw me off to Peter (yeah, too lazy to crawl into Ray's pad, besides... Peter is equally evil anyway). A few walking, piglet slaying and annoying errands after, I was a swordsman... with 9 ACC -.-

I started with messed up stats, and I had no specific direction with my skills. What I did was to look up each skill's description, carefully note their prerequisites, look their descriptions up at the gameguide and tried them out. I'd raise stats that I deemed I needed - occasionally adding STR whenever I felt killed too slow, added AGI when I get hit a lot. Pretty much a reactionary stance. As for my skills, I aimed for dual sword mastery, so I pretty much worked my way through the prerequisites (up until lv5 berserk). My pre-crusader mistake though was that I pumped a few points on "will of steel" (the one that temporarily adds def), and maxed my "illusion slash" and "swordmastery" too soon. So I started becoming a "slasher" much much earlier than most.

It was only a month later that I found out about Haruhi's AGI swordsman's guide for wannabe crusaders. I patterned myself after his build soon after. At first I was regretting how I allocated my skill points, but I was stubborn and didn't want to start over (I was already close to being a crusader that time, lv38 swordie). I went on with the mindset that if I get enough levels under my belt, I would run out of useful skills to place those points on, and that I'd probably be placing the extra skillpoints on those skills anyway.

My "mistake" maxing swordmastery too early turned out well after all, since I could hold my own against the other slashers with better swords than me (dual dance of eva with fiery has been my trademark at bridge before the xmas event and UGV flooding started). Been using dual dance until my 70's, yeah... took that long before I finally got my turn to unseal my BoE. (I still have my 2nd dance as I type this).

But enough of me, onto the guide itself...


What in blazes is this build I call a SLASHER?
It is a Crusader build that revolves around your illusion slash damage. Your slash is both used offensively and defensively. You will treat your slashing power as your best friend. Everything boils down into it if you're focusing on a slasher build.

How does a SLASHER build look like?
A slasher build is basically a crusader who has milked every bit of opportunity to raise his damage rating. If you're a seriously into the build, you'll exploit every bit of method you'll know just to get that godly damage. Translation: get your base damage as high as possible, using any or all of the following methods:

- raise a pure STR pet
- max your base STR
- get the best swords you can get (figuring out which sword is "best" deserves a chapter in itself, refer to the equipment section once it has been filled up)
- spam forging on your swords
- careful selection of equipment : armor pieces/rings
- train a "buff" cleric, raise its dmg boosting skill as high as you can, maxed if possible, then buff yourself with it
- (maybe sometimes play with career lots if you feel like it)

Since stat points are limited, we have to carefully plan on how we allocate it. As you could see directly below the introduction, the stat/skillpts table shows that we have 184 statpts to play with at lv100. But since it will take a long time to reach that level, we have to carefully plan and tweak our stats every level we gain.

Err... What do you mean when you say "slash"?
I am making reference to the Illusion Slash (IS) skill. Some people might call the normal melee hits as slash, but for the purpose of this guide, I'll be referring to IS as slash.

How do we strengthen our slash power?
This is one area of the guide that is still being researched on, this will be a community effort. But based on common knowledge, a few things directly determine your base slash damage (enemy defense/level not taken into account yet):

- Illusion slash skill level
- Attack Speed (you get dmg multipliers at 140 and 210 aspd)
- Base Damage

Basically you'd want to maintain 210 attack speed, a maxed IS, and pump the base damage as high as you can.

Why do you focus on offense? Why not pump in a bit of con?
Stat points are still limited, and being able to kill mobs in the least time is better AND more fun than hanging around and risking tanking enemy hits/skills. Besides, there will be 3 stages in a crusader's build evolution, I'll describe it as we get further into the discussion. And besides, this is a freaking SLASHER! an assassin if you will! XD

Wouldn't it be cool to 1 slash KO someone then go back into hiding at the shadows? Or creep up on someone and slash+stun them and continue slashing until they die before you hide again? This is a pirate game and we need NINJAs to counter them XD



brief intro - This build is geared for DW, which is where crusaders are the real stars!


The Three Stages of a Slasher's Advancement

Things to note if you plan to stick exactly to this guide
This build will only start to shine once you have learned Stealth and mastered Dual Sword Mastery, Illusion Slash AND Shadow Slash... This was primarily meant to be a Demonic World build, so if you intend to do something similar for the previous mazes, I'd suggest that you delay maxing blood frenzy and focus on other skills first if that's the case.



Stage One - Getting the NINJA speed
Level 10-39 (Swordsman)
You start off as a swordie and you'll have weak damage at this point. But do not despair, you will not be a swordie forever. At this stage, you'll be mostly focusing on getting enough attack speed in preparation for your uber slash power.

By level 39, you will have a total of 30 skillpoints to play with. Since we're aiming for our crusader slasher build, we won't be spending a lot of points on most swordsman skills. Here's the usual swordie->crusader skill build...

Oh wait, scratch that! Since this is MY guide, and I have a specific build in mind - Slasher, I'll deviate from the traditional swordsman builds... I'd do my skill allocation as something like this:

Code:
Lvl	Skill		Pts	Remaining
10	Concentration	1	0
11	Concentration	1	0
12	Sword Mastery	1	0
13	Sword Mastery	1	0
14	Sword Mastery	1	0
15	Illusion Slash	1	0
16	Illusion Slash	1	0
17	Illusion Slash	1	0
18	Illusion Slash	1	0
19	Berserk		1	0
20	Berserk		1	0
21	Berserk		1	0
22	Berserk		1	0
23	Berserk		1	0
24	Illusion Slash	1	0
25	Illusion Slash	1	0
26	Illusion Slash	1	0
27	Illusion Slash	1	0
28	Illusion Slash	1	0
29	Illusion Slash	1	0
30				1
31				2
32				3
33				4
34				5
35				6
36				7
37				8
38				9
39				10
You might notice that I maxed my Illusion Slash rather early. You can choose to go with the traditional way of saving the points for it and spending it on crusader skills first. But based on my personal experience, a swordie with maxed illusion slash using berserk is FUUUUUUUUUUUUUUUN! And it freaks the other swordies out (imagine dealing more dmg than they ever could at such a low level).

I still distinctly remember being able to deal around 350-450 damage with my slash while berserked on skeleton warriors while doing my crusader promotion quest. You should've seen the other swordies that did freak out when they saw me doing that. Their slash even with berserk could only do about 150-200 dmg on the same skeleton. After maxing dual sword mastery, damage jumped up even more, since both swords now deal their normal damage.


Stage Two - Getting the INSANE damage
Level 40-75 (Crusader)
Once you have the speed, you can now focus on raising that base damage as far as you can go. You'll be doing whatever it takes, raising your base damage, forging rage gems into your swords, grow a STR pet, fusion and ugprade your blades to 110% effectiveness, use dmg rings, WHATEVER IT TAKES! GO CRAZY!

Code:
Lvl	Skill			Pts	Remaining
40	Dual Sword Mastery	10	1
40	Blood Frenzy		1	0
41	Blood Frenzy		1	0
42	Blood Frenzy		1	0
43	Blood Frenzy		1	0
44	Blood Frenzy		1	0
45	Blood Frenzy		1	0
46	Blood Frenzy		1	0
47	Blood Frenzy		1	0
48	Blood Frenzy		1	0
49	Blood Frenzy		1	0
50	Deftness		1	0
51	Deftness		1	0
52	Deftness		1	0
53	Stealth			1	0
54	Shadow Slash		1	0
55	Shadow Slash		1	0
56	Shadow Slash		1	0
57	Shadow Slash		1	0
58	Shadow Slash		1	0
59	Shadow Slash		1	0
60	Shadow Slash		1	0
61	Shadow Slash		1	0
62	Shadow Slash		1	0
63	Shadow Slash		1	0
64	Stealth			1	0
65	Stealth			2	1
66	Sword Mastery		2	0
67	Sword Mastery		1	0
68	Sword Mastery		1	0
69	Sword Mastery		1	0
70	Sword Mastery		1	0
71	Sword Mastery		1	0
72	Deftness		1	0
73	Deftness		1	0
74	Deftness		1	0
75	Deftness		2	0
76	Deftness		1	0
77	Deftness		1	0

Notice how I placed blood frenzy in this stage instead of the previous one. Yeah I noticed that too =x (no idea why I did that either). But now that I think more about it, the pumping of Blood Frenzy can be categorized in either Stage, since our purpose for adding Blood Frenzy is two-fold: 1) quicker pumping of attack speed 2) affords us the ability to pump STR earlier and still get enough attack speed. Plus it looks neater to place the swordie skills in another section, lol.

Stage 2 is mainly about making yourself PVP worthy, which in my opinion means that you have good damage, the ability to stealth, a good stun. I tend to rely on dodge less than other crusaders because I train differently (refer to the next parts of my guide). That explains why I pump deftness last.

Addendum
I've met a few people ingame who strictly followed this skill build, this build order is ok if you are plvled all the way until you get stealth... but if you feel this is kinda hard and you don't mind losing out on a bit of damage and speed, you could try shuffling Blood Frenzy and Sword Mastery into the latter parts of this stage. Say for example if you need shadow slash earlier, work on getting a level of it before continuing on with the build order. Another option is to get stealth first and not max blood frenzy too soon (get 3 deftness, then 1 stealth, then resume pumping blood frenzy). Feel free to experiment, the whole point of this guide is that it is just a guide, and not the canon.

FYI, I'm building a con/agi crusader for fun right now and it is currently level 45... gave it my trusty old lv55 set and a few eva crus chests. It won't be doing major damage but the little guy will be happily strolling with me in DW and maybe be my support in there when the time comes (in case some non-crus guildies are bored and wanna go chesting with me). He's taking care of my good ol' Val (my pure con fairy of valour).




Stage Three - Survivability
Level 74 onwards (Crusader)
You'll reach the point where your base STR is maxed. From this point onwards, you'll want to either continue pumping AGI or pump CON all the way. Most would go CON all the way at this point, but some might add a few more AGI for their own reasons (I have mine *cough*drakan*cough*)

At this point, you have pretty much obtained all the necessary crusader skills. Whatever skills you take from this point is solely your decision, and depends on your playing style. Maybe you could raise your stealth a bit more? or...

GET POISON DART! LOL! what's a ninja without a poisonous dart? XD

Seriously speaking, I'd definitely recommend pumping more stealth. Aim for lv3, it's very very much worth it. You get 50 secs stealth time vs 30 sec cooldown (apparently the skill description isn't correct, it ain't 5 secs more per level). In fact, if you're really into being an ambush slasher, I'd definitely recommend getting lv3 stealth before maxing deftness and sword mastery.




Must-have Slasher Skills
Illusion Slash
The skill that starts it all. If not for this, a slasher will not be a slasher.

Berserk
Temporarily raises attack speed for ~20 secs. Very handy for getting that aspd boost at lower levels. It is also pretty useful at higher levels as it helps you quickly finish off mobs/players/mazechests with high hp using regular melee attacks.

Deftness
Raises dodge by 3 pts per skill level, very handy when you're heavily into solo grinding using head-on melee attacks. Works best when supported by hitrate/berserk raising equipment.

Shadow Slash
AKA "Stun", particularly useful when going up against opponents that can't be killed in a single illusion slash or a few melee strikes. A must skill for PvP and bossing, or self powerlevelling at dangerous mobs.

Blood Frenzy
When it says it decreases the cooldown between your attacks when dual wielding, what it means is that it increases your attack speed while holding two swords. BF is particularly useful because it allows you to reach the 210 attack speed mark with lesser base AGI, which means that you could pump STR earlier and get the damage earlier.

Dual Sword Mastery
By default, when dual wielding swords, your offhand weapon receives a damage penalty. Your offhand weapon's damage starts off at 20% effectiveness. Raising your dual sword mastery raises your offhand weapon's damage effectiveness. That's 100% for a maxed dual sword mastery.

Stealth
Allows you to avoid detection by mobs, or other players in PvP areas. Bosses and maze chests have the true sight ability, which disables stealth within a certain radius. True sight and AoE damage skills can also cancel stealth.

Part 1 - Stats Sheets
A bunch of numbers here and there, careful, don't lose your head


Stat and Skill Pts due to level

Code:
	Stat	Total	Skill	Total
Level	Pts	Statpts	Pts	Skillpts
1	4	4	0	0
2	1	5	0	0
3	1	6	0	0
4	1	7	0	0
5	1	8	0	0
6	1	9	0	0
7	1	10	0	0
8	1	11	0	0
9	1	12	0	0
10	5	17	1	1
11	1	18	1	2
12	1	19	1	3
13	1	20	1	4
14	1	21	1	5
15	1	22	1	6
16	1	23	1	7
17	1	24	1	8
18	1	25	1	9
19	1	26	1	10
20	5	31	1	11
21	1	32	1	12
22	1	33	1	13
23	1	34	1	14
24	1	35	1	15
25	1	36	1	16
26	1	37	1	17
27	1	38	1	18
28	1	39	1	19
29	1	40	1	20
30	5	45	1	21
31	1	46	1	22
32	1	47	1	23
33	1	48	1	24
34	1	49	1	25
35	1	50	1	26
36	1	51	1	27
37	1	52	1	28
38	1	53	1	29
39	1	54	1	30
40	5	59	1	31
41	1	60	1	32
42	1	61	1	33
43	1	62	1	34
44	1	63	1	35
45	1	64	1	36
46	1	65	1	37
47	1	66	1	38
48	1	67	1	39
49	1	68	1	40
50	5	73	1	41
51	1	74	1	42
52	1	75	1	43
53	1	76	1	44
54	1	77	1	45
55	1	78	1	46
56	1	79	1	47
57	1	80	1	48
58	1	81	1	49
59	1	82	1	50
60	6	88	1	51
61	2	90	1	52
62	2	92	1	53
63	2	94	1	54
64	2	96	1	55
65	2	98	2	57
66	2	100	1	58
67	2	102	1	59
68	2	104	1	60
69	2	106	1	61
70	6	112	2	63
71	2	114	1	64
72	2	116	1	65
73	2	118	1	66
74	2	120	1	67
75	2	122	2	69
76	2	124	1	70
77	2	126	1	71
78	2	128	1	72
79	2	130	1	73
80	6	136	2	75
81	2	138	1	76
82	2	140	1	77
83	2	142	1	78
84	2	144	1	79
85	2	146	2	81
86	2	148	1	82
87	2	150	1	83
88	2	152	1	84
89	2	154	1	85
90	6	160	2	87
91	2	162	1	88
92	2	164	1	89
93	2	166	1	90
94	2	168	1	91
95	2	170	2	93
96	2	172	1	94
97	2	174	1	95
98	2	176	1	96
99	2	178	1	97
100	6	184	2	99

Comments
You get 5 stat points every 10 levels. From lv60 onwards, you receive an extra stat point per level. You get 1 skill pt per level from 10 onwards, except every 5 levels from 65 onwards - where you'll get 2 skillpoints each.


Base Damage due to strength

Code:
		DMG	DMG From
STR	DMG	Diff	5 STR
5	7	N/A	N/A
6	9	2	N/A
7	10	1	N/A
8	12	2	N/A
9	13	1	N/A
10	16	3	9
11	18	2	9
12	19	1	9
13	21	2	9
14	22	1	9
15	26	4	10
16	27	1	9
17	29	2	10
18	30	1	9
19	32	2	10
20	36	4	10
21	37	1	10
22	39	2	10
23	40	1	10
24	42	2	10
25	47	5	11
26	49	2	12
27	50	1	11
28	52	2	12
29	53	1	11
30	59	6	12
31	60	1	11
32	62	2	12
33	63	1	11
34	65	2	12
35	72	7	13
36	73	1	13
37	75	2	13
38	76	1	13
39	78	2	13
40	85	7	13
41	87	2	14
42	88	1	13
43	90	2	14
44	91	1	13
45	99	8	14
46	101	2	14
47	102	1	14
48	104	2	14
49	105	1	14
50	115	10	16
51	116	1	15
52	118	2	16
53	119	1	15
54	121	2	16
55	130	9	15
56	132	2	16
57	133	1	15
58	135	2	16
59	136	1	15
60	147	11	17
61	149	2	17
62	150	1	17
63	152	2	17
64	153	1	17
65	165	12	18
66	166	1	17
67	168	2	18
68	169	1	17
69	171	2	18
70	183	12	18
71	184	1	18
72	186	2	18
73	187	1	18
74	189	2	18
75	202	13	19
76	204	2	20
77	205	1	19
78	207	2	20
79	208	1	19
80	222	14	20
81	223	1	19
82	225	2	20
83	226	1	19
84	228	2	20
85	243	15	21
86	244	1	21
87	246	2	21
88	247	1	21
89	249	2	21
90	264	15	21
91	266	2	22
92	267	1	21
93	269	2	22
94	270	1	21
95	286	16	22
96	288	2	22
97	289	1	22
98	291	2	22
99	292	1	22
100	310	18	24
101	311	1	23
102	313	2	24
103	314	1	23
104	316	2	24
105	333	17	23
106	335	2	24
107	336	1	23
108	338	2	24
109	339	1	23
110	358	19	25
111	360	2	25
112	361	1	25
113	363	2	25
114	364	1	25
115	384	20	26
116	386	2	26
117	387	1	26
118	389	2	26
119	390	1	26
120	410	20	26
121	411	1	25
122	413	2	26
123	414	1	25
124	416	2	26
125	437	21	27
126	439	2	28
127	440	1	27
128	442	2	28
129	443	1	27
130	465	22	28
131	466	1	27
132	468	2	28
133	469	1	27
134	471	2	28
135	494	23	29
136	495	1	29
137	497	2	29
138	498	1	29
139	500	2	29
140	523	23	29
141	525	2	30
142	526	1	29
143	528	2	30
144	529	1	29
145	553	24	30
146	555	2	30
147	556	1	30
148	558	2	30
149	559	1	30
150	585	26	32
151	586	1	31
152	588	2	32
153	589	1	31
154	591	2	32
155	616	25	31
156	618	2	32
157	619	1	31
158	621	2	32
159	622	1	31
160	649	27	33
161	651	2	33
162	652	1	33
163	654	2	33
164	655	1	33
165	683	28	34
166	684	1	33
167	686	2	34
168	687	1	33
169	689	2	34
170	717	28	34
171	718	1	34
172	720	2	34
173	721	1	34
174	723	2	34
175	752	29	35
176	754	2	36
177	755	1	35
178	757	2	36
179	758	1	35
180	788	30	36
181	789	1	35
182	791	2	36
183	792	1	35
184	794	2	36
185	825	31	37
186	826	1	37
187	828	2	37
188	829	1	37
189	831	2	37
190	862	31	37
191	864	2	38
192	865	1	37
193	867	2	38
194	868	1	37
195	900	32	38
196	902	2	38
197	903	1	38
198	905	2	38
199	906	1	38
200	940	34	40
201	941	1	39
202	943	2	40
203	944	1	39
204	946	2	40
205	980	34	40
206	981	1	40
207	982	1	39
208	984	2	40
209	985	1	39
210	1020	35	40
211	1022	2	41
212	1023	1	41
213	1025	2	41
214	1026	1	41
215	1062	36	42
216	1063	1	41
217	1065	2	42
218	1066	1	41
219	1068	2	42
220	1104	36	42
221	1105	1	42
222	1107	2	42
223	1108	1	42
224	1110	2	42
225	1147	37	43
226	1148	1	43
227	1150	2	43
228	1151	1	43
229	1153	2	43
230	1191	38	44
231	1192	1	44
232	1193	1	43
233	1195	2	44
234	1197	2	44
235	1236	39	45
236	1237	1	45
237	1239	2	46
238	1240	1	45
239	1242	2	45
240	1281	39	45
241	1283	2	46
242	1284	1	45
243	1286	2	46
244	1287	1	45
245	1327	40	46
246	1329	2	46
247	1330	1	46
248	1332	2	46
249	1333	1	46
250	1375	42	48
251	1376	1	47
252	1378	2	48
253	1379	1	47
254	1381	2	48
255	1423	42	48
256	1424	1	48
257	1425	1	47
258	1427	2	48
259	1428	1	47
260	1471	43	48
261	1473	2	49
262	1474	1	49
263	1476	2	49
264	1477	1	49
265	1521	44	50
266	1522	1	49
267	1524	2	50
268	1525	1	49
269	1527	2	50
270	1571	44	50
271	1572	1	50
272	1574	2	50
273	1575	1	50
274	1577	2	50
275	1622	45	51
276	1624	2	52
277	1625	1	51
278	1627	2	52
279	1628	1	51
280	1674	46	52
281	1675	1	51
282	1677	2	52
283	1678	1	51
284	1680	2	52
285	1727	47	53
286	1728	1	53
287	1730	2	53
288	1731	1	53
289	1733	2	53
290	1780	47	53
291	1782	2	54
292	1783	1	53
293	1785	2	54
294	1786	1	53
295	1834	48	54
296	1836	2	54
297	1837	1	54
298	1839	2	54
299	1840	1	54
300	1890	50	56

Comments
You get about 1.5 more damage per STR (rounded down), and also get damage boosts every 5 STR. The above table shows that forging purely with Gem of Rage (+5 STR) *could* be better than forging Eye of the Black Dragon gems (+50 dmg), if and only if you manage to end up with at least 275 STR (51 dmg bonus for the 5 str added).

Attack Speed and Dodge due to Agility

Code:
		Dodge	ASPD	Dodge
AGI	ASPD	Dodge	per AGI	per AGI
5	71	10	N/A	N/A
6	72	11	1.00	1.00
7	73	12	1.00	1.00
8	75	13	1.33	0.75
9	76	13	1.25	0.60
10	77	14	1.20	0.67
11	78	15	1.17	0.71
12	80	16	1.29	0.67
13	81	16	1.25	0.60
14	82	17	1.22	0.64
15	83	18	1.20	0.67
16	85	19	1.27	0.64
17	86	19	1.25	0.60
18	87	20	1.23	0.63
19	88	21	1.21	0.65
20	90	22	1.27	0.63
21	91	22	1.25	0.60
22	92	23	1.24	0.62
23	93	24	1.22	0.64
24	95	25	1.26	0.63
25	96	25	1.25	0.60
26	97	26	1.24	0.62
27	98	27	1.23	0.63
28	100	28	1.26	0.62
29	101	28	1.25	0.60
30	102	29	1.24	0.61
31	103	30	1.23	0.63
32	105	31	1.26	0.62
33	106	31	1.25	0.60
34	107	32	1.24	0.61
35	108	33	1.23	0.62
36	110	34	1.26	0.62
37	111	34	1.25	0.60
38	112	35	1.24	0.61
39	113	36	1.24	0.62
40	115	37	1.26	0.61
41	116	37	1.25	0.60
42	117	38	1.24	0.61
43	118	39	1.24	0.62
44	120	40	1.26	0.61
45	121	40	1.25	0.60
46	122	41	1.24	0.61
47	123	42	1.24	0.62
48	125	43	1.26	0.61
49	126	43	1.25	0.60
50	127	44	1.24	0.61
51	128	45	1.24	0.61
52	130	46	1.26	0.61
53	131	46	1.25	0.60
54	132	47	1.24	0.61
55	133	48	1.24	0.61
56	135	49	1.25	0.61
57	136	49	1.25	0.60
58	137	50	1.25	0.61
59	138	51	1.24	0.61
60	140	52	1.25	0.61
61	141	52	1.25	0.60
62	142	53	1.25	0.61
63	143	54	1.24	0.61
64	145	55	1.25	0.61
65	146	55	1.25	0.60
66	147	56	1.25	0.61
67	148	57	1.24	0.61
68	150	58	1.25	0.61
69	151	58	1.25	0.60
70	152	59	1.25	0.60
71	153	60	1.24	0.61
72	155	61	1.25	0.61
73	156	61	1.25	0.60
74	157	62	1.25	0.60
75	158	63	1.24	0.61
76	160	64	1.25	0.61
77	161	64	1.25	0.60
78	162	65	1.25	0.60
79	163	66	1.24	0.61
80	165	67	1.25	0.61
81	166	67	1.25	0.60
82	167	68	1.25	0.60
83	168	69	1.24	0.61
84	170	70	1.25	0.61
85	171	70	1.25	0.60
86	172	71	1.25	0.60
87	173	72	1.24	0.61
88	175	73	1.25	0.61
89	176	73	1.25	0.60
90	177	74	1.25	0.60
91	178	75	1.24	0.61
92	180	76	1.25	0.61
93	181	76	1.25	0.60
94	182	77	1.25	0.60
95	183	78	1.24	0.61
96	185	79	1.25	0.61
97	186	79	1.25	0.60
98	187	80	1.25	0.60
99	188	81	1.24	0.61
100	190	82	1.25	0.61
101	191	82	1.25	0.60
102	192	82	1.25	0.60
103	193	82	1.24	0.59
104	195	82	1.25	0.58
105	196	82	1.25	0.58
106	197	82	1.25	0.57
107	198	82	1.25	0.57
108	199	82	1.24	0.56
109	201	82	1.25	0.55
110	202	82	1.25	0.55
111	203	82	1.25	0.55
112	204	82	1.24	0.54
113	206	82	1.25	0.53
114	207	82	1.25	0.53
115	208	82	1.25	0.53
116	210	82	1.25	0.52

HP and Defense due to Con

Code:
			HP	Def	HP /	Def /
Con	HP	Def	Diff	Diff	5 Con	5 Con
5	145	5	N/A	N/A	N/A	N/A
6	160	6	15	1	N/A	N/A
7	182	7	22	1	N/A	N/A
8	197	8	15	1	N/A	N/A
9	212	9	15	1	67	4
10	227	10	15	1	82	5
11	242	11	15	1	82	5
12	257	12	15	1	75	5
13	272	13	15	1	75	5
14	308	14	36	1	96	5
15	323	15	15	1	96	5
16	338	16	15	1	96	5
17	353	17	15	1	96	5
18	368	18	15	1	96	5
19	383	19	15	1	75	5
20	433	20	50	1	110	5
21	448	21	15	1	110	5
22	463	22	15	1	110	5
23	478	24	15	2	110	6
24	493	25	15	1	110	6
25	508	26	15	1	75	6
26	523	28	15	2	75	7
27	587	29	64	1	124	7
28	602	30	15	1	124	6
29	617	32	15	2	124	7
30	632	33	15	1	124	7
31	647	33	15	0	124	5
32	662	34	15	1	75	5
33	677	35	15	1	75	5
34	755	36	78	1	138	4
35	770	37	15	1	138	4
36	785	38	15	1	138	5
37	800	40	15	2	138	6
38	815	41	15	1	138	6
39	830	42	15	1	75	6
40	922	43	92	1	152	6
41	937	44	15	1	152	6
42	952	45	15	1	152	5
43	967	47	15	2	152	6
44	982	48	15	1	152	6
45	997	49	15	1	75	6
46	1012	50	15	1	75	6
47	1118	51	106	1	166	6
48	1133	53	15	2	166	6
49	1148	54	15	1	166	6
50	1163	55	15	1	166	6
51	1178	56	15	1	166	6
52	1193	58	15	2	75	7
53	1208	59	15	1	75	6
54	1328	60	120	1	180	6
55	1343	61	15	1	180	6
56	1358	63	15	2	180	7
57	1373	64	15	1	180	6
58	1388	65	15	1	180	6
59	1403	66	15	1	75	6
60	1418	68	15	2	75	7
61	1552	69	134	1	194	6
62	1567	70	15	1	194	6
63	1582	71	15	1	194	6
64	1597	73	15	2	194	7
65	1612	74	15	1	194	6
66	1627	75	15	1	75	6
67	1775	77	148	2	208	7
68	1790	78	15	1	208	7
69	1805	79	15	1	208	6
70	1820	81	15	2	208	7
71	1835	82	15	1	208	7
72	1850	83	15	1	75	6
73	1865	84	15	1	75	6
74	2027	86	162	2	222	7
75	2042	87	15	1	222	6
76	2057	88	15	1	222	6
77	2072	90	15	2	222	7
78	2087	91	15	1	222	7
79	2102	93	15	2	75	7
80	2278	94	176	1	236	7
81	2293	95	15	1	236	7
82	2308	97	15	2	236	7
83	2323	98	15	1	236	7
84	2338	99	15	1	236	6
85	2353	101	15	2	75	7
86	2368	102	15	1	75	7
87	2558	104	190	2	250	7
88	2573	105	15	1	250	7
89	2588	106	15	1	250	7
90	2603	108	15	2	250	7
91	2618	109	15	1	250	7
92	2633	111	15	2	75	7
93	2648	112	15	1	75	7
94	2852	113	204	1	264	7
95	2867	115	15	2	264	7
96	2882	116	15	1	264	7
97	2897	118	15	2	264	7
98	2912	119	15	1	264	7
99	2927	121	15	2	75	8
100	3145	122	218	1	278	7
101	3160	123	15	1	278	7
102	3175	125	15	2	278	7
103	3190	126	15	1	278	7
104	3205	128	15	2	278	7
105	3220	129	15	1	75	7
106	3235	131	15	2	75	8
107	3467	132	232	1	292	7
108	3482	134	15	2	292	8
109	3497	135	15	1	292	7
110	3512	137	15	2	292	8
111	3527	138	15	1	292	7
112	3542	140	15	2	75	8
113	3557	141	15	1	75	7
114	3803	143	246	2	306	8
115	3818	144	15	1	306	7
116	3833	146	15	2	306	8
117	3848	147	15	1	306	7
118	3863	149	15	2	306	8
119	3878	150	15	1	75	7
120	3938	152	60	2	120	8
121	3953	153	15	1	120	7
122	3968	155	15	2	120	8
123	3983	157	15	2	120	8
124	3998	158	15	1	120	8
125	4013	160	15	2	75	8
126	4228	161	215	1	275	8
127	4502	163	274	2	534	8
128	4517	164	15	1	534	7
129	4532	166	15	2	534	8
130	4547	168	15	2	534	8
131	4562	169	15	1	334	8
132	4577	171	15	2	75	8
133	4592	172	15	1	75	8
134	4830	174	238	2	298	8
135	4895	176	65	2	348	8
136	4910	177	15	1	348	8
137	4925	179	15	2	348	8
138	4940	180	15	1	348	8
139	4955	182	15	2	125	8
140	5257	184	302	2	362	8
141	5272	185	15	1	362	8
142	5287	187	15	2	362	8
143	5302	189	15	2	362	9
144	5317	190	15	1	362	8
145	5332	192	15	2	75	8
146	5347	193	15	1	75	8
147	5663	195	316	2	376	8
148	5678	197	15	2	376	8
149	5693	198	15	1	376	8
150	5708	200	15	2	376	8
151	5723	202	15	2	376	9
152	5738	203	15	1	75	8
153	5753	205	15	2	75	8
154	5783	207	30	2	90	9
155	5798	209	15	2	90	9
156	5813	210	15	1	90	8
157	5828	212	15	2	90	9
158	5843	214	15	2	90	9
159	5858	215	15	1	75	8
160	6502	217	644	2	704	8
161	6517	219	15	2	704	9
162	6532	221	15	2	704	9
163	6547	222	15	1	704	8
164	6562	224	15	2	704	9
165	6577	226	15	2	75	9
166	6592	228	15	2	75	9
167	6950	229	358	1	418	8
168	6965	231	15	2	418	9
169	6980	233	15	2	418	9
170	6995	235	15	2	418	9
171	7010	236	15	1	418	8
172	7025	238	15	2	75	9
173	7040	240	15	2	75	9
174	7412	242	372	2	432	9
175	7427	243	15	1	432	8
176	7442	245	15	2	432	9
177	7557	247	115	2	532	9
178	7572	249	15	2	532	9
179	7587	251	15	2	175	9
180	7873	252	286	1	446	9
181	7888	254	15	2	446	9
182	7903	256	15	2	346	9
183	7918	258	15	2	346	9
184	7933	260	15	2	346	9
185	7948	262	15	2	75	10
186	7963	263	15	1	75	9
187	8363	265	400	2	460	9
188	8378	267	15	2	460	9
189	8393	269	15	2	460	9
190	8408	271	15	2	460	9
191	8423	273	15	2	460	10
192	8438	274	15	1	75	9
193	8453	276	15	2	75	9
194	8867	278	414	2	474	9
195	8882	280	15	2	474	9
196	8897	282	15	2	474	9
197	8912	284	15	2	474	10
198	8927	286	15	2	474	10
199	8942	288	15	2	75	10
200	9370	290	428	2	488	10

Comments
Crusaders generally have an average HP progression rate (you should see the champ's HP progression, LOL). But nevertheless, we crusaders still receive HP boosts every 7 CON. Why 7? I have abso-freaking no idea =x

A magic number will be 35 con (Lv4 colossus on your unsealed Armor of Enigma, if you have 5 base con only), it's not that hard to do, and you get the nifty hp boost too. 40 Con (Lv5 colossus on unsealed AoE) is also another good milestone, as you get the HP bonus AND a decent amount of def. It beats both shining and glowing gem at the same time, HUZZAH!

Hitrate due to ACC

Code:
		Hitrate	Hitrate /
ACC	Hitrate	Diff	5 ACC
5	10	N/A	N/A
6	10	0	N/A
7	11	1	N/A
8	11	0	N/A
9	12	1	N/A
10	13	1	3
11	13	0	3
12	14	1	3
13	14	0	3
14	15	1	3
15	16	1	3
16	16	0	3
17	17	1	3
18	17	0	3
19	18	1	3
20	19	1	3
21	19	0	3
22	20	1	3
23	20	0	3
24	21	1	3
25	22	1	3
26	22	0	3
27	23	1	3
28	23	0	3
29	24	1	3
30	25	1	3
31	25	0	3
32	26	1	3
33	26	0	3
34	27	1	3
35	28	1	3
36	28	0	3
37	29	1	3
38	29	0	3
39	30	1	3
40	31	1	3
41	31	0	3
42	32	1	3
43	32	0	3
44	33	1	3
45	34	1	3
46	34	0	3
47	35	1	3
48	35	0	3
49	36	1	3
50	37	1	3
51	37	0	3
52	38	1	3
53	38	0	3
54	39	1	3
55	40	1	3
56	40	0	3
57	41	1	3
58	41	0	3
59	42	1	3
60	43	1	3
61	43	0	3
62	44	1	3
63	44	0	3
64	45	1	3
65	46	1	3
66	46	0	3
67	47	1	3
68	47	0	3
69	48	1	3
70	49	1	3
71	49	0	3
72	50	1	3
73	50	0	3
74	51	1	3
75	52	1	3
76	52	0	3
77	53	1	3
78	53	0	3
79	54	1	3
80	55	1	3
81	55	0	3
82	56	1	3
83	56	0	3
84	57	1	3
85	58	1	3
86	58	0	3
87	59	1	3
88	59	0	3
89	60	1	3
90	61	1	3
91	61	0	3
92	62	1	3
93	62	0	3
94	63	1	3
95	64	1	3
96	64	0	3
97	65	1	3
98	65	0	3
99	66	1	3
100	67	1	3

Comments
It is very clear here, that for every 5 ACC a crusader gets, he only gets 3 more hitrate. This pretty much makes it obvious that forging the Gem of Striking (+5 ACC into your gloves is much much worse than forging a Lustrious Gem (+5 hitrate).

Blood Frenzy

After doing rounds of tests, it seems like the official skill descriptions are either wrong, or are calculated separately from the other aspd bonuses. Based on what I have found, Blood Frenzy starts off at 11%, and raises attack speed by 1% every level thereafter, simply put, it goes something like this:

Code:
Lv1 - 11%
Lv2 - 12%
Lv3 - 13%
Lv4 - 14%
Lv5 - 15%
Lv6 - 16%
Lv7 - 17%
Lv8 - 18%
Lv9 - 19%
Lv10 - 20%

In addition to that, blood frenzy bonus is factored in AFTER your attack speed is calculated based on your equipments AGI and ASPD bonuses.

Since we're pretty much interested in 210, I only recorded up until the AGI needed for that, which is 116 AGI. The above table shows the amount of attack speed you'll be having based on AGI only, to figure out how much aspd more you get from aspd boosting equipment (those with +x% hitrate written on them), you simply multiply it to the attack speed based on the table.

So let's say you were wearing an assortment of equipment, say full kylin armor, 2 wyrm swords (+5% aspd each) and the sparkling fish scale ring (+5% aspd), and let's assume your AGI with your equipment is 75, then that means that your attack speed will be:

AGI 75 - 158 aspd (based on above table)
Sword 1 - 5% aspd - 7.9 aspd (5% of 158)
Sword 2 - 5% aspd - 7.9 aspd (5% of 158)
Ring - 5% aspd - 7.9 aspd (5% of 158)
Total: 181 (rounded down/floor)

Lv10 Blood Frenzy gives 20% more aspd bonus, but it is based not your your base aspd from agi, but from your aspd with everything on (181)

20% of 181 is 36.2, and 181 + 36.2 = 217 (rounded off)

That means you end up with an attack speed of 217.




Here's my crus's current stats setup, without equipment, with equipment and with cleric buffs.

How to get there

Here's an interesting thread that could give you an idea how to approach this build:
I confused of being "new"

Quote:
Originally Posted by Chuck View Post
That's why I anticipate a full kylin gear, with maxed blood frenzy and the attack speed ring (with the option of wearing aspd swords). It is a realistic target, which everyone should be able to achieve eventually (getting boss eq's immediately is hard, of course, unless you don't mind spending real cash or something). You could pump until you obtain the agility needed for the full kylin, max BF, and aspd ring setup. That means a base agi of 71, which means you will be adding 66 pts into AGI, which means that you could do that as early as lvl47. Since I assume a full kylin armor setup, that means you're at least lv60 ergo you have added 22 pts into str making it 35 str (includes the 5 str minimum and 8 str from kylin gauntlets and greaves).

If you opted to go with dual 5% aspd blades (wyrms), you could do away with 12 AGI (Final AGI = 70), transferring those into STR raising your final STR into 47.

That should be a good starting point.

I was meaning to add this into my guide, under the equipments section, but I've been busy with work. I basically pulled this one from my drafts of common/practical eq builds.

Forging adds another dimension to it too, I'd say you save any wind gems you might have for your kylin boots. Those are the best boots you can get in this version, until you manage to get a hold of the lv70 framestones at the next version.





Addendum
After re-reading my reply, it turns out that I haven't actually "answered" your question, but just gave more hints on how you could plan for your "pre-recommended" build.

Here's a rough sketch:

You will have a total of 88 stat points to play with once you reach level 60. Of those 88, you'll need to allocate at least 54 pts into AGI to make your base AGI into 59 (70 agi -> exactly 210 aspd, if you consider full kylin, aspd ring, dual 5% aspd swords, maxed blood frenzy). That leaves out about 34 pts to add into strength.

You can approach it in various ways:

1) Use a ratio
34:54 STR to AGI ratio, which could be lowered into a ratio of 1:2.59. For the purposes of using integers (since we assign integer stats), we'll use the not-so-uncommon ratio of either 1:2 or 1:3 (STR:AGI). Keep using that ratio up until either you have pumped 54 pts into your base AGI (59 AGI if u consider the 5 AGI you get by default) then pump STR all the way.

2) Focus on 1 stat at a time
Keep pumping AGI until you arrive at a base of 59 (you'll be done at lv39), then from then on you could continue pumping STR all the way. I picked AGI first cause the dodge is more useful early on than at later levels.

3)
Just pump AGI and STR randomly as you see fit, until you eventually end up with 59 base AGI. Then pump STR all the way after that. Be creative with this part, maybe something like "I'll pump STR for the next 3 levels if I see a bunch of Amis running around in the mines"

4) A more intelligent way of doing #3
Make constant references to my cheatsheet, make full advantage of anticipating when the next boosts occur (in this case, the damage boosts you get every 5 STR). Adjust either stat as needed, to make the most out of your level. Let's say you had 14 STR, and 28 AGI at a certain level... you'd want to pump the next stat point you get into STR to get the damage boost.

User Contributions

Quote:
Originally Posted by baelzaron View Post
As for Berserk, the rounding made it difficult to show an exact forumla, but it looks somewhat like this 21% + 1%*skill level + floor(skill/5)% give or take.
lv 1 ~ 22 % 21 + 1
lv 5 ~ 27 % 21 + 5 + 1
lv 10 ~ 35 % 21 + 10 + 2

Attached Files: crusadersheet.zip (70.0 KB)

Part 2 - Equipment Guide
How to dress to kill... or not


Contents
1. EQ Selection (Swords/Armor)
1.1 EQ Classification
1.2 EQ Archetypes (Architecture Types)
1.3 Sample EQ Builds
2. Accessories/Pets
2.1 Jewelry
2.2 Pets


Slasher's Equipment Selection

Your primary concern, first and foremost, will be your resulting attack speed with the gear you'll end up with... and doing the necessary steps to do the needed adjustments to your base stats. As I've already stressed time and time again, you're aiming for 210 base ASPD (or 140 during your earlier levels), and by base I mean your ASPD without using any buffs. If you end up short, then you'd have to raise your AGI or pick an ASPD-boosting equipment. On the other hand if you overshoot, you'll want to either reset, or pick something that gives less AGI/ASPD bonuses but gives you a decent boost to your base damage. As it is, how to go about this is very open-ended at the moment, but I'll try and take a dip into this pool with some general equipment builds that you're likely to be wearing ingame.

Oh and one of the items that makes this so darn easier, the Sparkling Ring of Fish Scale or as I fondly call it, the ASPD ring, obtainable by finishing this bit of the story quest (towards the end of part 1)...

http://www.piratekingonline.com/foru...ead.php?t=4801

Quote:
Find Luke (1321,583).

Obtain the following :
Skeleton Fish Scale 0 / 12 (Magical Ocean : Lv 27 Skeleton Fish - Left side of Shaitan Habour)

Bring 12 Skeleton Fish Scale to Master Kerra (2664, 654) at IceSpire Haven.

Obtain the following for Master Kerra (2664, 654) :
Radiant Soul : (Deep Blue : Lv 45 Undead Archer - 2746,450)
It is near Icespire Haven.

Go back and talk to Luke(1321,583)



Equipment Classification

Even though the game is filled with a lot of equipments for various levels, and add to that the fact that there are multiple selections of equipments at certain levels, I'd like to classify these equipments into any of the following archetypes:

1) AGI boosters - equipment that provides AGILITY bonuses
2) ASPD boosters - equipment that provides ATTACK SPEED bonuses
3) Hybrid boosters - equipment that provides both types of bonuses

So, which of these 3 types of equipments would be best for you?

1) Going for pure AGI boosting equips may make you end up with a very good dodge but it will take a lot of AGI to reach our target ASPD of 210. Based on the above table, you get an average of 1.24 ASPD per AGI, so you could imagine how much total AGI you'd need to arrive at 210... that's a whole lot! o.O

2) Going for ASPD boosters will work too, but without a decent AGI to start with, there will be little to boost (no use having, say... 100% ASPD boost when your base ASPD from your AGI is only 2 -> making your resulting ASPD 4...). Taking into account the average crusader (who'd have a relatively good sum of AGI), relying on ASPD boosters will make you too dependent on those ASPD-boosting equipment due to the substantial increase in ASPD, which no amount of AGI boosters can provide as easily... think of it this way, you have 70 AGI with your full equipment and receive a 10% ASPD boost from a Blade of Enigma, that means you gain 10% more ASPD from your base ASPD due to your AGI, this in conjunction with other ASPD boosting eqs and skills like blood frenzy could easily translate it into more than 80 ASPD. Doing it the raw AGI way will take you around at least 64 more AGI (or about 50+ if you consider blood frenzy). Another advantage this gives is that you can reset more points of AGI and place it elsewhere where it can be more useful (STR or CON).

3) Going for both boosters will give the best compromise between stat points allocation and dodge levels. I might not need to explain much about this cause it pretty much takes both advantages of the previous 2 methods but only at a lower magnitude. This method is the safest and most cost-effective way to go about achieving your desired stats.

Definition of Terms for this section
Operating AGI - the minimum amount of AGI needed to maintain our target ASPD
Operating base AGI - the minimum base AGI (agility without equipment) needed to maintain our target ASPD



The Different Archetypes and their Operating AGI - 140/210 ASPD (arranged in increasing ASPD)
This list assumes that you have maxed blood frenzy already...

0% ASPD - 42/88 AGI
5% ASPD - 38/82 AGI
7% ASPD - 36/80 AGI
8% ASPD - 36/79 AGI
10% ASPD - 34/76 AGI
11% ASPD - 33/75 AGI
12% ASPD - 32/74 AGI
13% ASPD - 32/72 AGI
14% ASPD - 31/72 AGI
15% ASPD - 30/70 AGI
16% ASPD - 29/69 AGI
17% ASPD - 28/68 AGI
18% ASPD - 28/68 AGI
19% ASPD - 28/67 AGI
20% ASPD - 27/65 AGI
21% ASPD - 26/64 AGI
22% ASPD - 25/64 AGI
23% ASPD - 24/63 AGI
24% ASPD - 24/62 AGI
25% ASPD - 24/60 AGI
26% ASPD - 23/60 AGI
27% ASPD - 22/59 AGI
28% ASPD - 21/58 AGI
29% ASPD - 21/57 AGI
30% ASPD - 20/56 AGI
31% ASPD - 20/56 AGI

ASPD boosters
0% - Kylin Swords, Hitrate swords, and pretty much other Non-ASPD swords (Ember Scar, Sword of Dawn, Darkness Emissary atk version)
5% - ASPD Ring, ASPD swords
7% - Blade of Incantation
8% - Dance of Evanescence
10% - Blade of Enigma
11% - Blade of Enigma (110% effectiveness)
12% - Darkness Emissary (defense version)
13% - Darkness Emissary (110% effectiveness of defense version)

*combine the above setups to achieve the archetypes described above

Just in case you're wondering, I'm following the 16% archetype right now. That's why I have 69 AGI with everything on. I used to do the 21% archetype but I already switched my ASPD ring with the lv60 attack ring after I successfully got my boots with lv5 Wind forged in


Common EQ Builds by level categories
Things to note:
- In all setups, target aspd will be 140 and 210, in that order... so Operating AGI will show 2 figures, first one will be for 140, and the second for 210.
- All the following setups assume that you have a maxed blood frenzy level already.
- All items are unforged with any stats gems, it's up to you to calculate how much less AGI you need if you intend to forge Gem of Wind into your greaves
- Take note of the archetypes, the ASPD boosts in some items affect the operating AGI, but otherwise if they have the same archetype, the AGI boosts in each eq (in case you get tempest versions) will not affect the operating AGI, maybe base operating AGI but not operating AGI. This will help cut down on all of the "HOW MUCH AGI SHOULD I ADD PLZ?!!!111" questions we get everyday, since we could give them a hard AGI number they should aim for with their equipment... take note of the sets with the same archetype and compare the operating AGI ;P

Example Sets

Set 1 - Full Evanescence Chest of Crusader set
Archetype: 10% ASPD (2x5% ASPD boosting swords, AGI boosting armor)
Required Level: 50
Operating AGI: 34/76
Operating Base AGI: 22/64

Setup:
Dual Spike of Sistine - 5% ASPD, +2 AGI each
Battlearmor of Sistine - +4 AGI
Gauntlets of Sistine - +2 AGI
Greaves of Sistine - +2 AGI

Addons:
Sparkling ring of the fish scale - +5% ASPD
Archetype: 15% ASPD (2x5% ASPD boosting swords, +5% Ring)
Operating AGI: 30/71
Operating Base AGI: 18/59




Set 2 - Full Enigma Chest of Crusader set
Archetype: 0% ASPD (full AGI boosting equips)
Required Level: 60
Operating AGI: 42/88
Operating Base AGI: 25/71

Setup:
Dual Sword of the Kylin - +3 AGI each
Battlearmor of the Kylin - +5 AGI
Gauntlets of the Kylin - +3 AGI
Greaves of the Kylin - +3 AGI

Addons:
Sparkling ring of the fish scale - +5% ASPD
Archetype: 5% ASPD (+5% Ring)
Operating AGI: 38/82
Operating Base AGI: 21/65




Set 3 - Enigma Chest of Crusader + Wyrm Swords set
Archetype: 10% ASPD (2x5% ASPD boosting swords, AGI boosting armor)
Required Level: 60
Operating AGI: 34/76
Operating Base AGI: 23/65

Setup:
Dual Wyrm Swords (Vanilla versions) - 5% ASPD each
Battlearmor of the Kylin - +5 AGI
Gauntlets of the Kylin - +3 AGI
Greaves of the Kylin - +3 AGI

Addons:
Sparkling ring of the fish scale - +5% ASPD
Archetype: 15% ASPD (2x5% ASPD boosting swords, +5% Ring)
Operating AGI: 30/71
Operating Base AGI: 19/60




Set 4 - Enigma Chest of Crusader + Unsealed Dance of Evanescence Swords set
Archetype: 16% ASPD (2x8% ASPD boosting swords, AGI boosting armor)
Required Level: 60
Operating AGI: 29/69
Operating Base AGI: 18/58

Setup:
Dual Dance of Evanescence swords - 8% ASPD each
Battlearmor of the Kylin - +5 AGI
Gauntlets of the Kylin - +3 AGI
Greaves of the Kylin - +3 AGI

Addons:
Sparkling ring of the fish scale - +5% ASPD
Archetype: 21% ASPD (2x8% ASPD boosting swords, +5% Ring)
Operating AGI: 26/64
Operating Base AGI: 15/53




Set 5 - Enigma Chest of Crusader + Unsealed Blade of Enigma Swords set
Archetype: 20% ASPD (2x10% ASPD boosting swords, AGI boosting armor)
Required Level: 65
Operating AGI: 27/65
Operating Base AGI: 16/54

Setup:
Dual Blade of Enigma swords - 10% ASPD each
Battlearmor of the Kylin - +5 AGI
Gauntlets of the Kylin - +3 AGI
Greaves of Kylin - +3 AGI

Addons:
Sparkling ring of the fish scale - +5% ASPD
Archetype: 25% ASPD (2x10% ASPD boosting swords, +5% Ring)
Operating AGI: 24/60
Operating Base AGI: 13/49




Set 6 - Enigma Chest of Crusader + Drakan Swords set
Archetype: 10%ASPD (2x5% ASPD boosting swords)
Required Level: 75
Operating AGI: 34/76
Operating Base AGI: 23/65

Setup:
Dual Drakan Swords (Vanilla versions) - 5% ASPD each
Battlearmor of the Kylin - +5 AGI
Gauntlets of the Kylin - +3 AGI
Greaves of Kylin - +3 AGI

Addons:
Sparkling ring of the fish scale - +5% ASPD
Archetype: 15% ASPD (2x5% ASPD boosting swords, +5% Ring)
Operating AGI: 30/71
Operating Base AGI: 19/60



Note
Pay attention to the archetypes as I have mentioned earlier... knowing which archetype you're gonna end up with and taking note of the operating AGI level from the few examples above will give you an idea precisely how much AGI you will need to pump. Let's say you found a couple of tempest wyrms, say +4 and +3 AGI each... you already know that wyrms give 5% ASPD so they fall under the "5% ASPD + AGI" archetype. You will also note that you will want to end up with 76 AGI (71 AGI with the ASPD ring) while wearing all of your equipment, regardless of how much AGI each armor / weapon piece gives you. So basically you'll want to keep forging Wind and adding AGI until you reach the desired AGI level then stop and finally start focusing on your STR.

Hopefully this will cut down a lot on those new threads about stats advisory.



Suggestions/Comments
If there's any other build/archetype that's not included above that you'd like to know the operating AGI of, you could make a new reply of it and I'll do something about it. I might be rolling out with other archetypes later, mostly hybrid setups like "+5%/+8% ASPD + AGI", "+5%/+10% ASPD + AGI", "8%/+10% + AGI" and the like, possibly even those 110% upgraded swords with the 10% archetype (since they'll be 11% ASPD at 110% effectiveness)




Accessories

Jewelry

Necklace selection is pretty much a binary decision for a Slasher, so it doesn't need to have it's own huge section. Basically you will want to go with a SP Recovery necklace or a Physical Resistance necklace, depending on whether you have a pet with the meditation skill or not. If you don't have such a pet then you will have to wear the SP Recovery necklace to spam skills with. Otherwise, getting the Physical Resistance necklace would be a good alternative.

Rings on the other hand is a case-to-case basis... that's why we all have our opinions about this. Some rings work well on some situations, while other rings will be best for other situations. If you're extremely hardcore, or just plain rich ingame, you will want to bring a pair of each types of rings (2 Attack rings, 2 Defense rings, 2 Critical rings, 2 Dodge rings and 2 Hitrate rings).

Personal Recommendations/Suggestions/Opinions on ring selection

Attack Rings - This will be your staple when aiming for a slasher build, pretty much the general purpose rings. This gives you with the much-needed damage rating early on, while you still don't have a decent STR level. This is best used when you're focusing on Illusion Slash more than your normal melee attacks. A must in mazes and other PvP situations where you will have to rely on IS.

Critical Rings - These rings are good training rings during low-mid levels, where you tend to rely more on normal melee attacks rather than your slash. As long as you're not yet focusing on your slash power, these rings can be good alternatives.

Hitrate Rings - Every crusader gets to the point where their naturally low hitrate makes them miss most of their melee attacks (due to a very low amount of ACC). Use these rings as a replacement to Critical Rings when training especially while you still can't rely on your slashing power.

Defense Rings - There are a few situations where it could be worth using defense rings as a slasher. You could sometimes use it during training but I would rather go with attack rings over these, cause I'd rather hit and run then stun and slash than to tank dangerous mobs. Defense rings has its use though in your later levels when you start helping pick up your guildmates inside Demonic World (a maze for lv50+). You do not always have the luxury of time or having available champs to pick you (it's frustrating when people spawn at the opposite end of the champ). You will want to use this in conjunction with the PR necklace and the best shield you can get for best effect.

Dodge Rings - As with defense rings, there are also only a few situations where dodge rings can be really useful. I wouldn't recommend it for training either because I'd rather wear attack rings and slash from a distance than risk getting hit. The time where it could really be useful is also at your later levels and when those two rings can help boost your dodge high enough that maze mobs miss most of their hits on you, allowing you to solo maze chests a lot easier.



Pets/Fairies

As for pets, it's pretty much straightforward. The only skill you will ever need is "Meditation" to cover for your low sp recovery. It also allows you to wear the physical resistance necklace for better defense.

Stats allocation is also pretty much straightforward. We're slashers and we'd want every bit of damage we can get, so obviously you'll want a pure STR pet. A pure CON pet isn't a bad idea either but I'd rather raise a STR pet if I had limited resources. Having one of both would be nice though, you could switch pets depending on the situation, or when the need arises. That's pretty much up to how you play.


Quote:
Originally Posted by Chuck View Post
here's an effective way of playing with multiple pets, soloing dw1 boss

I basically adopted the established strategy of bd raids, that is to get frozen while recouping... though unfortunately we no longer have the crystalline blessing skill at our mall. In this case, I use the boss's ability to freeze to my advantage. While frozen I wear my CON pet. You could switch to a hp recovery necklace too if you want, although I find it annoying (you'll need to drag the necklace into the slot, double clicking won't work to replace it). When I reach my normal hp, I switch back to my STR pet and wait for unfreeze.

Your natural hp recovery also works as a timer, you recover a certain amount of hp/sp every tick, and each tick takes 5 secs. Keep in mind that you stay frozen for 1 whole minute everytime the boss freezes you. What you can do is to wait for 9-10 ticks (which means 45-50 secs elapsed) then get into alert mode, because you're unfreezing soon.





About 2nd Generation Fairies
Second generation fairies are these new fairies introduced at v1.35. What sets them apart from the 1st generation fairies is not only their weird look (well... ugly, but in an interesting sort of way, lol) but also more importantly - their ability to "take possession" of whoever is carrying them at the moment, that and the self-destruct skill, which we don't seem to have yet ingame.

There are two new player skills that are related to 2nd generation pets and these are Possession and Self-Destruct. While details on Self-Destruct is sparse, we at least are gradually uncovering every little trick that Possession skill can provide. (re:self-destruct - so far, all I know is that it causes AOE damage at the cost of consuming all of the pet's stamina... something you'd probably use as a last resort, since we know rations are precious).

How does possession work?
Basically, you must first make sure that the character you want to possess already has learned the possession skill. Then make sure you have an appropriate pet, namely, any of the 2nd generation pets. If done properly, using possession will make the pet activate its special bonus, which directly affects your character in one way or the other for three (3) whole minutes.

How do I learn possession?
First of all, you must obtain the skillbook. Currently the only way for one to get it is whenever you mate 2 fairies in order to create a 2nd generation fairy. There are 3 levels of the skillbook and the chances of obtaining each one differs according to some conditions: (c/o WhiteLordz)

Quote:
Originally Posted by WhiteLordz View Post
Hi,

These are the conditions to get higher level pet skill:

a)When both pets are more or equal to Lv20 and below or equal to Lv25, there will be
85% chance to obtain Novice Possession Skill
12% chance to obtain Stanard Possession Skill
3% chance to obtain Expert Possession Skill
b)When both pets are more or equal to Lv25 and below or equal to Lv35, there will be
90% chance to obtain Standard Possession Skill
10% chance to obtain Expert Possession Skill
c) When both pet are above Lv35, there will be 100% chance to obtain Expert Possession Skill

Once used, it will add a new skill named "Fairy Body" on your character, which can be found at the third tab of the skills panel.



What's the difference between the Novice/Standard/Expert versions of the Possession skill?

All levels of the skill have the same cooldown and duration - 3 minutes. The skill level mainly dictates how much stamina each activation consumes. Namely:

Novice -> 6 * Fairy Level
Standard -> 3 * Fairy Level
Expert -> 2 * Fairy Level

Let's say you have a lv20 2nd generation fairy. If you activated possession on a character who has a novice version of the skill, the pet will consume 120 stamina. If activated on a character with the standard version of the skill, the pet will consume only 60 stamina. If activated on a character with the expert version of the skill, the pet will only consume 40 stamina.

Aside from that, there's a base requirement of maintaining at least 100 stamina. If the pet's stamina is below 100 and you attempt to activate possession, you will find that you have failed casting it. When it happens, the pet will not consume any stamina, but the skill is already cooling down.


What 2nd generation fairies would you recommend for slashers?
Before you start reading, I'd definitely recommend you to read Snowy's guide on the 2nd generation fairies first for a good background of each one. A correction on Snowy's entry on the Mordo Jr. though, these cute blue blobs do not apply the stat bonuses to all stats, but rather it just doubles whatever stats the jr has. Clarification on the matter will be provided later in this section.


Suitable 2nd-gen fairy for slashers
1) Fairy of Strength
2) Fairy of Constitution
3) Mordo Jr


Warning:
The 2nd-gen fairy type only determines the SPECIAL BONUS you can get from it upon activating possession... Otherwise, it will function as any normal pet. That is to say, you can have hybrid/alternate stat versions of all the types of 2nd generation fairies. E.g. You can mate 2 con fairies using a Demonic Fruit of Strength to create a Fairy of Strength with pure con stats. For the purpose of this guide, I'll be referring to each fairy by their type, and not their stats. (I'll specify the stats if needed).


How do those 2nd Gen Stat Fairies work?
Stat fairies have this special ability of boosting the stat of their type whenever you activate possession. Say for example, if you had a lv30 Fairy of Strength, and activate possession, it will add 30 more strength in addition to the strength it already gives. Here's a few possible scenarios:

Fairy 1: Pure STR Lv30 Fairy of Strength
Possession Effect: Adds 30 more STR, since it is lv30
End Result: 60 total STR

Fairy 2: Pure CON Lv30 Fairy of Strength
Possession Effect: Adds 30 more STR, since it is lv30
End Result: 30 total STR and 30 total CON

Fairy 3: 15 CON 15 STR Lv30 Fairy of Strength
Possession Effect: Adds 30 more STR, since it is lv30
End Result: 45 total STR and 15 total CON

So basically for 2nd gen stat fairies, the type of 2nd gen fairy you have determines whatever stat gets boosted... there is an exception to this rule however, that's where Mordo Jr. comes in -

How is Mordo Jr. different from the stat fairies?
This cute and trendy blue flying blob of fairy matter boosts stats quite differently from the other stat fairies. Based on what you have read from snowy's guide, you can create mordo jrs using any of the marriage fruits. If you think about it, it makes things ambiguous... you might wonder - "what if I fed it with a marriage fruit for a 2nd gen fairy that doesn't boost stats like the fairy of evil and fairy of luck?"

As far as I have experimented around, the best theory I have is that the jr doubles whatever stats it already has. Take the following scenarios for example:


Fairy 1: Pure STR Lv30 Mordo Jr
Possession Effect: Doubles all fairy's stats
End Result: 60 total STR

Fairy 2: Pure CON Lv30 Mordo Jr
Possession Effect: Doubles all fairy's stats
End Result: 60 total CON

Fairy 3: 15 CON 15 STR Lv30 Mordo Jr
Possession Effect: Doubles all fairy's stats
End Result: 30 total STR and 30 total CON

and for those who like messing around... -.-

Fairy 4: 6 CON 6 STR 6 AGI 6 ACC 6 SPR Lv30 Mordo Jr
Possession Effect: Doubles all fairy's stats
End Result: 12 total STR 12 total CON 12 total AGI 12 total ACC 12 and total SPR


That's basically what makes them different.


Recommended Setups

We all know that hybrid stat pets still suck when it comes to levelling them up, since they tend to fail more often whenever fed with stat fruits... so we will stay away from them. With that in mind, here's a few of the setups I would recommend, and their possible practical applications ingame:

1) Pure Str Fairy of Strength / Pure STR Mordo Jr.
This will most probably be the most obvious choice for most slashers. By doubling the amount of STR you get from your pet, it will raise your slash power considerably. A temporary but cheap way of getting that bonus damage without having to spend a lot on getting better equipment. This is best suited for guerilla warfare or sniping out opponents during pvp situations.

2) Pure STR Fairy of Constitution
Slashers normally depend on their slash power during most situations - be it during levelling or pvp. However there are many times where crusaders wished they had more def and hp for even a short while just so they can stay alive longer and do more heroics. This is probably the pet for you. Before dashing into your opponents, simply cast possession then go into stealth, then pop up right in their faces, slash one of them and stun another one while receiving damage from their side. KAMIKAZE!

3) Pure CON Fairy of Strength
For the same reasons as above, but more suited to CON crusaders. If you usually find yourself wishing you had a boost to your damage, even for a short while, then this is the best setup for you. This would also be great for champs, who need to tank but at the same time yearn to do some damage during those big encounters in mazes or gw. This is not a champ guide so I won't focus on how GREAT it is for champs :x

You might be wondering why I didn't include a pure CON fairy of constitution, or a pure con mordo. While they make for good tanks, just remember that we want a slasher here :)



But how about our former fairies? Are they useless now? Should we just ditch them? S> lv40 str fairy, pm m-

No no no, not too fast! They are still not completely worthless. There's this tiny detail you should know about possession first before you should think of scrapping those poor pets.

Certain possession effects, the stat bonuses in particular, lingers around even if you're not wearing the fairy you casted it with. Yep, that's right, once you use possession the bonus stats stays on until possession ends (either when it expires, or if you disconnect). So... you might be wondering now how that info is useful to us now... here's why:



The Pet Swapping Trick

As previously mentioned, any possession stat bonus effect stays on even if the pet isn't in the slot. How can we find use for that you ask? Consider this scenario:

E.g. You have a lv40 pure str fairy, and a lv25 fairy of strength.

Your pet will give you --
40 STR only : If you wear lv40 str fairy
25 STR only : If you wear lv25 fairy of strength
50 STR only : If you activate possession while wearing lv25 fairy of strength
65 STR only : If you activate possession with your lv25 fairy of strength, then switched back to your lv40 str fairy

So basically, until your 2nd generation pet has overtaken your current pet, then you might want to consider keeping them around for the meantime.


Here's a video summary of the trick


< to be continued



For additional reading on the earlier research on the subject, you could refer to this post

The Death Set - under construction

Originally posted by Minstral at this thread


Section Outline
- Would it be worth upgrading to this set, assuming I already have well-forged items?
- Potential builds based off the 2 versions of the Darkness Emissary swords
- Hybrid Death Set + BOE/Drakan build vs full Death Set


Let's face it, we all are drooling over the Death Set. For now, the "easiest" way to obtain it is whenever they put it up for auction. As of the moment, Malaysia will be having it on auction so far (wish they didn't offer it out this soon, lol), but no matter how you look at it, they're here to stay and we have to deal with it.

Now, before you should even think about obtaining the set, you might want to make sure about two things. The first of which is that make sure you're at least Lv75, and secondly, you either have to be rich enough to be able to buy it off auctions or other players (if they are offered for sale) or be powerful enough to obtain it ingame. Otherwise, I'd rather strongly advise you to stick with your lv60 Kylin/Boss stones/Boe/Drakan.


Practical Situation
Let's say that you are a powerful Lv85 crusader, wielding dual boe, wearing a boss stone, kylin gloves and boots, and dual peter's call rings. You have forged all your eq with lv7 UGs and lv3 BD gems (let's say you're that wealthy). All fused with apparel and upgraded to 110%. Surely being a crusader of such power, you'll be thirsting for more. For the purposes of simplicity, I'll assume you didn't play with mystic clovers and career lots for those bonus stats yet. Though maybe I could add those into the equation later as inserts.

As for pet, let's say you have a lv40 STR pet (1st Gen) and a lv20 pure str Mordo Jr whose growth you've been constantly accelerating ever since it was born.

Keeping all of those in mind, your stats should be somewhere along these lines:

Setup 1 [Full Offensive/Traditional Slasher]
22% Archetype
Stats (base):
Str: 252(100)
CON: 107(52)
ACC: 13(5)
AGI: 64(9)
SPR: 5(5)

Derived Stats:
Attack: 2064/2130
HP: 9793
HitRate: 289
Dodge: 364
Defense: 312
ASPD: 212 (if you reset 1 AGI, you'll end up with 209)
PhyRes: 47

Setup 2 [Full Defensive/Alternative Slasher]
22% Archetype
Stats (base):
Str: 204(52)
CON: 155(100)
ACC: 13(5)
AGI: 64(9)
SPR: 5(5)

Derived Stats:
Attack: 1632/1698
HP: 12124
HitRate: 289
Dodge: 364
Defense: 389
ASPD: 212 (if you reset 1 AGI, you'll end up with 209)
PhyRes: 47


Now if you managed to obtain a full set of the Death Set armor (no blades), then successfully transferred all the gems from your current gear into those, you will end up with this (keep in mind, you didn't fuse them to retain any bonus the full set provides):

Setup 1 [Full Offensive/Traditional Slasher]
22% Archetype
Stats (base):
Str: 260(100)
CON: 105(48)**
ACC: 13(5)
AGI: 64(13)**
SPR: 5(5)

Derived Stats:
Attack: 2157/2223
HP: 10429
HitRate: 290
Dodge: 370
Defense: 328
ASPD: 212 (if you reset 1 AGI, you'll end up with 209)
PhyRes: 44


Setup 2 [Full Defensive/Alternative Slasher]
22% Archetype
Stats (base):
Str: 208(48)**
CON: 157(100)
ACC: 13(5)
AGI: 64(13)**
SPR: 5(5)

Derived Stats:
Attack: 1670/1736
HP: 13324
HitRate: 290
Dodge: 370
Defense: 411
ASPD: 212 (if you reset 1 AGI, you'll end up with 209)
PhyRes: 44


* stats that are "improved" are colored green, those that went down are in red
** I had to move some CON back into AGI in order to maintain 210 aspd

See for yourself, it makes you a better slasher, but you lose out on 3 pr and some HP. Overall, in an offense slasher point of view, this tradeoff is still good enough because you gained almost 100 pts of damage. On a defense slasher point of view, it reduced your survivability a bit but improved your damage, I'd say this tradeoff is better for defense built slashers.




Now what if you decided you didn't care about the full set bonuses and instead went ahead and fused them with an apparel and upgraded them to 110%? Well, you'll end up with this:

Setup 1 [Full Offensive/Traditional Slasher]
22% Archetype
Stats (base):
Str: 260(100)
CON: 112(51)**
ACC: 13(5)
AGI: 64(10)**
SPR: 5(5)

Derived Stats:
Attack: 2157/2223
HP: 11273
HitRate: 300
Dodge: 378
Defense: 359
ASPD: 212 (if you reset 1 AGI, you'll end up with 209)
PhyRes: 47


Setup 2 [Full Defensive/Alternative Slasher]
22% Archetype
Stats (base):
Str: 211(51)**
CON: 161(100)
ACC: 13(5)
AGI: 64(10)**
SPR: 5(5)

Derived Stats:
Attack: 1708/1774
HP: 14605
HitRate: 300
Dodge: 378
Defense: 438
ASPD: 212 (if you reset 1 AGI, you'll end up with 209)
PhyRes: 47


* stats that are "improved" are colored green, those that went down are in red
** I had to move some CON back into AGI in order to maintain 210 aspd

Wow, more greens! Sure, you needed 1 more AGI, but all your derived stats still got an improvement!


I forgot to note that there's a 11% HP bonus from the Darkness's Shadow armor piece, and I have updated the section to reflect that.


Alter-builds:
6/2 setup
5/1 setup




Another hypothetical scenario type thingy...

This time, I'm introducing another test dummy, let's call him Mr. 5/2 Death Set Guy. Mr. 5/2 is currently lv80 and has never gotten any permanent bonus stats from career lots yet. As his name suggests, he is wearing full Death Set armor and they're all forged in a 5/2 configuration (lv5 ug/normal gem, lv2 bd gem). He did not fuse the death set armor with any apparel because he thinks it looks wicked, though for us that means the armor pieces are still at 100% effectiveness.

He has a dilemma on choosing weapons. Up until now, he has been dual wielding fused BOEs with 110% effectiveness, also on 5/2 config. Furthermore, he also has a couple of 9 STR Drakans in the bank. Additionally, he was given a chance to obtain 2 DE's of his choice... he could choose to get a pair of DE-A's, a pair of DE-D's or a combination of both.

In addition, he has been using a PR necklace, 2 Peter's Call rings (10 str, 3 con), he has a lv40 pure STR fairy and a blue dragon blessed shield with 5 str and 4 agi.

Let's do a recap:

Armor: Darkness's Shadow, lv5 Colossus, lv2 Soul of Black Dragon
Gauntlets: Darkness's Touch, lv5 Lustrious, lv2 Heart of Black Dragon
Greaves: Darkness's Trace, lv5 Wind, lv2 Heart of Black Dragon
Shield: Blessed Shield, lv5 Colossus, lv2 Soul of Black Dragon

Weapons:
2x 110% Fused Blade of Enigma, lv5 Rage, lv2 Eye of Black Dragon
2x 110% Fused Mammoth Drakans (9 base STR), lv5 Rage, lv2 Eye of Black Dragon
2x Darkness Emissary of choice, lv5 Rage, lv2 Eye of Black Dragon

Now it's time to mix and match.... First off, duo setups:




And for the hybrids:

Para has pretty much summarized it, here's what he wrote:

Quote:
Originally Posted by Paradox View Post
BOE - lose out in atk
str drakan - atk - atkspd
DE-D - atkspd madness with too much atk spd.
DE-A - atk - atkspd
its kinda obvious what to go for maximum benefit hybrid. the better question is what is the breakeven point for str drakans/DE-A


* note: don't put much attention into the sword/shield panel for the hybrids, the "sword" being considered is the first sword mentioned among the two. I didn't bother swapping them around to see which one gives better stats (can't be bothered)

The above setup upgrade path can be summarized with this table

Mr. 5/2 changed his mind

Now let's say our guy decided "screw teh looks, I'll go fuse and upgrade them now for teh leet stats, zomg!". Recall that he has the full death set armor on a 5/2 setup and in the previous section, all death set eq and weapons were only left at 100% effectiveness. Wondering what they'll look like at 110%? Take a look at these:

Duo:

Hybrid:

My Current Setup

Since I've been receiving a few PMs and replies to show *cough*showoff*cough* my equipment, here it is (as of april 28)

Contributions/Acknowledgements

An entire guide with lists of chest equipment by Sushi-X, very useful Chest Guide(In Progress)

Quote:
Originally Posted by Paradox View Post
just saw this..id like to say...incan gear aint worth the money
40-50 is fast,and the sword is worse than most green name crescents u can get from newbie box,which costs cheaper
only worth it thing in incan chest is the armor which has 3 agi,40 def and i think 18 phys def
Quote:
Originally Posted by syusuke View Post
Kylin Sword

Atk 142/150
Durabilitty 200/200
Level Require : Lv60
Stats Bonus
Agi +3
Str +3

Greaves Of Kylin
Def +36
Durability 200/200
Dodge +72
Lv Require : Lv60
Stats Bonus : +4str +3agi

Gauntlet Of Kylin
Defends +36
Durability 200/200
Hit Rate +59
Stats Bonus +4str +3agi
Quote:
Originally Posted by yxxS0ulxxy View Post
anyway the highest shield u can get now is lv 55, i know there is a lv 65 n 75 shield, but cant be found
wyrm shield if i didnt remember wrongly

anyway for using shield can fetch players in dw, but also there is a way to lure mobs in dw 2 for other crus to hit. like when our champ cant tank the yeti well that time.

Part 3 - Training

Crusader Solo Power-Levelling Guide
"Bullying Higher-level Mobs Properly With Your Slash" 101


Illusion slash never misses, unlike our normal swings. A typical crusader will usually have a rather low hitrate due to the lack of ACC, and we'll mostly have to rely on our equipment to make up for the lack of it. The way I pick on which mobs to grind on, depends on several factors:

1) Mob solo exp rate
2) Spawn rate/number
3) Slash requirement - the number of slashes it takes for me to kill one
4) Survivability/Danger level - how hard I get hit by them, and how often I have to rest
5) Accessibility/Location - the way the mobs are arranged in an area

You'll find yourself depending more on your slash the higher your level is, or technically, the level of mobs you're grinding on. If you're like me, who's patient or stubborn enough to save gems for worthy equipment, that means that until you do get those equipment you'll be slightly crippled in some aspects. I used to dual wield dance of evanescence each forged only with +3 rage, as I never wanted to risk wasting extra gems on these swords. I'd rather fool around with blades of enigma than with these. I'm starting to ramble now, but what I'm pointing out is that starting at your 50s and most especially your early 60s, you'll be relying a lot on your slash damage, until you manage to recover your lack of hitrate by forging lustrious onto your gauntlets like mad, or getting a high enough level (+2 hitrate per level).

Let's use my current character as an example. I have a level 72 crusader and that means that I can only get good experience from at least lv68 monsters. Previously at lv71, I'd either solo at Isle of Fortune or Lone Tower lv1 (sometimes lv2 or 3), or party up at Summer Island. To kill each mob at Lone Tower or Isle of Fortune requires me to dish out 1 slash. Killing the lv72 evil tribal warriors requires me to do 3 slashes. From those Lone/Fortune mobs, I'd get around 4.4-4.6k of exp per kill, while I'd get 12k exp per lv72 tribal at summer.

If you look at it closely, lone/fortune is still a good place for me to train solo because each slash I send out is guaranteed over 4k exp, while I have to give 3 slashes at summer before I'll gain 12k. That translates into an average of 4k exp per slash on summer, vs a 4.4-4.6k exp at lone tower or isle of fortune. So we can scratch out summer soloing for now. Then there's the matter of mob spawn locations. Fortune has pretty much packed spawns in several areas, making the interval between kills much shorter than at lone tower. That makes the Isle of Fortune a very attractive soloing spot based on my current Illusion Slash damage. Summer will only be a viable option for me if I can get to kill them within 2 slashes, that means an "average" of 6k per slash, which is much higher than the Lone/Fortune exp/slash rate.

Auto-casting is your friend

You can "Auto Slash" (AS) by holding down your shift key while you'd click on the mob with the skill. I always use this method for my "Hit and Run" (HnR) technique of powerlevelling myself (think SS hit and run, only with slash, and having to run like hell with mobs running at you with normal speed). When you're doing this, you'll eliminate the need to click skill/press hotkey to slash, all you'll have to do is to worry about where to move. If you happen to move farther than the slashing range, and when your skill has done cooling down, your character will automatically run closer to the mob and slash it. You could simply click on a spot away from your current location to "run" while IS is cooling down again.

Aggro Radius

Once you're into HnR, you'll want to study the surroundings a bit, and observe the aggressive range radius of each monster on that spawn spot. I define the Aggro Radius as this invisible circle from which the monster starts turning back once they reach its edge. You would want to use that radius to your advantage while engaging in AS HnR

How they all go together
When you do an effective AS HnR - especially on non-ranged monsters - you'll never get hit at all, which kinda makes our high dodge useless, but who cares, at least it's there in case we screw up the HnR and ran too close to another monster. But anyway, as I've been saying - we're not making full use of our dodge. That kind of allows us keep sacrificing our agility in favour of strength (trading dodge for more damage, while keeping the 210 aspd of course). This is ideal for a slasher build.

To do this effectively, lure them out and try to get as close as you can to the Aggro Circumference (just a notch outside), and they'll start moving erratically. You could either:

1) Keep AS'ing from there
2) Slash, Stun, Melee + Slash, AS


Sample Shot
Click image for larger version    Name:	aggro.jpg  Views:	497  Size:	91.6 KB  ID:	164
http://www.youtube.com/watch?v=xf7cZscFq8E



Normal Training on mob
"Bullying Lower-level Mobs and robbing them of their will to live ever again until they respawn"... or something like that

As mentioned in the other section, you get a level based modifier on your slash damage, but it also applies to your regular attacks as well. With that info, you could easily guess that the damage boost you get allows you to be an even meaner bully to those poor little monsters.

If you don't have any worthwhile high level mobs to HnR with, you can always fall back to this method. We crusaders are best built for this, much more so for the high level slashers.

We can get full experience from mobs up to 4 levels below you, any lower and you get reduced exp rates. You have to keep that in mind before selecting your target to bully :)
What I consider "effective bullying" is where you make full use of your slash rhythm, while performing melee (and stun if needed) in between slash intervals. Having a tweaked camera also helps because it allows you to plan where to move next, or what to attack next.

Here are some example videos of me doing some bullying :x
Isle of Fortune - http://www.youtube.com/watch?v=IqDSd6xNaS4
Lone Tower - http://www.youtube.com/watch?v=YF9OneMOW0A


My tweaked camera settings

Code:
C_NORMAL    = 0  --Õý³£Ä£Ê½
C_NEAR      = 1  --Æ«½¨¹Ä£Ê½  ¾¨¤Àë¡ÀÈÕý³£Ä£Ê½Æ«½¨¹
C_HIGHSPEED = 2  --¸ßËÙģʽ  ¹Ì¶¡§¾µÍ¡¤, ²»¿ÉÐý¡Áª
C_SHIP      = 3  --º£ÉÏģʽ  ÔÚ´¬ÉÏ, ¾¨¤ÀëºÜÔ¶

CLU_Call("CameraRangeXY", C_NORMAL, 75, 30) 
CLU_Call("CameraRangeZ", C_NORMAL, 20, 60) 
CLU_Call("CameraRangeFOV", C_NORMAL, 25, 30) 
CLU_Call("CameraEnableRotate", C_NORMAL, 1) 
CLU_Call("CameraShowSize", C_NORMAL, 60, 55)

CLU_Call("CameraRangeXY", C_NEAR, 28, 39.5)
CLU_Call("CameraRangeZ", C_NEAR, 10.5, 36)
CLU_Call("CameraRangeFOV", C_NEAR, 17, 20)
CLU_Call("CameraEnableRotate", C_NEAR, 0)
CLU_Call("CameraShowSize", C_NEAR, 34, 34)

CLU_Call("CameraRangeXY", C_HIGHSPEED, 40, 45)
CLU_Call("CameraRangeZ", C_HIGHSPEED, 25, 43)
CLU_Call("CameraRangeFOV", C_HIGHSPEED, 6, 26)
CLU_Call("CameraEnableRotate", C_HIGHSPEED, 0)
CLU_Call("CameraShowSize", C_HIGHSPEED, 42, 42) 

CLU_Call("CameraRangeXY", C_SHIP, 75, 30)
CLU_Call("CameraRangeZ", C_SHIP, 20, 60)
CLU_Call("CameraRangeFOV", C_SHIP, 25, 30)
CLU_Call("CameraEnableRotate", C_SHIP, 1)
CLU_Call("CameraShowSize", C_SHIP, 60, 55)

--ÖØжÁÈ¡¾µÍ¡¤²ÎÊýÅäÖÃÎļþ
function LoadCameraConfig()
  
end

to tweak the camera, open the cameraconf.clu file (found in the /scripts/lua subfolder of your PKO game folder), make sure that you keep a backup of it though because there are some areas in the game that interferes with the tweak and results into a CTD (crashing to desktop)

I have other tweaks that I made for myself and my partymates, as well as those that I made for closeup screenies, you can find a zip file of them attached at the end of this post. Here's what each file does:

tweak1.clu - my everyday setting, this is the one I pasted above, crashes in certain spots
tweak2.clu - a zoomed in version of my everyday setting, does not cause crashes
tweak3.clu - an overhead version and slightly zoomed out version of the default camera file, does not cause crashes
phyllis closeup.clu - allows you to zoom in really close to your phyllis or lance character, good for screenshots up close
ami closeup.clu - similar as above but fitted for ami (angle adjustments)



Editing the CameraConf.clu file

If you feel like going thru it yourself, here's a description of how each setting works -

yeah, just edit those numbers to your liking, should be pretty easy to figure out... anyway, here's a quick guide to it:

Quote:
CLU_Call("CameraRangeXY", C_NORMAL, 38, 39.5)
CLU_Call("CameraRangeZ", C_NORMAL, 10.5, 36)
CLU_Call("CameraRangeFOV", C_NORMAL, 17, 20)
CLU_Call("CameraEnableRotate", C_NORMAL, 1)
CLU_Call("CameraShowSize", C_NORMAL, 38, 38)
that's the default cameraconf setting for the C_NORMAL camera (C_NORMAL = on land)


Quote:
CLU_Call("CameraRangeXY", C_NORMAL, 38, 39.5)
This setting determines the forward distance of the camera. Think of it as the space between the camera and the character. The first number determines the zoomed in distance, while the 2nd affects the zoomed out distance.

Quote:
CLU_Call("CameraRangeZ", C_NORMAL, 10.5, 36)
This one affects the vertical angle of the camera (determines the camera's placement with regards to the origin - which is your char's feet). Recall that angles come in +/- 0-360. First number is for zoomed in angle, the 2nd is for zoomed out angle.



Quote:
CLU_Call("CameraRangeFOV", C_NORMAL, 17, 20)
This might seem similar to the XY parameter, in that it affects how much of the scene is being fitted into the screen. It has a subtle difference in that it's similar to warping the camera, but it doesn't necessarily do those fancy "fisheye" distortions... Well, what I mean is, it's like a magnifier. It takes part of the current scene and zooms in on that (calling it field of vision). First number is for the zoomed in value, 2nd is zoomed out.

Quote:
CLU_Call("CameraEnableRotate", C_NORMAL, 1)
just a toggle allowing you to rotate the view, you'll want to keep it as it is (1 = enabled)

Quote:
CLU_Call("CameraShowSize", C_NORMAL, 38, 38)

determines how much of the map will be rendered, set it too low and you'll see a blue void around you... on the other hand, setting it too high will force the engine to render too much of the map and it could slow you down and cause errors at certain areas of certain maps (famous ones are southwest of west argent entrance, southeast of spring east entrance, southwest of spring near fox sage, spot at naval base). Again, the first number affects the zoomed in value, the 2nd is the zoomed out value.

Here's a visual representation of the entire thing

Contributions

Here's a mob training path suggestion I got via PM, thanks dude

Quote:
Originally Posted by Reynevan
I'm lvl 59 now that's on what I have exped before (as I remember it), I have always used Chest Equipment and from lvl 45 i'm using Pure Str Fairy with 3 skills (Meditation/Berserk/Recovery) now lv 10. My build is very close to what You presented in your guide (42Str/72Agi with full Sistine and aspd ring). I seldom lvl with party and i often get bored of hiting same mob all the time so I take a trip to find something iteresting even if it's harder. :)

<15 Hopping Lizard lv10 (912, 3280) Magical Ocean
<18 Killer Cactus lv 14 (884, 3156) Magical Ocean
<21 Phantom Tree lv 17 (884, 3028) Magical Ocean
<25 Barbaric Bee lv 20 (1626, 3139) Ascaron
<27 Snow Lady lv 23 (873, 646) Deep Blue
<34 Fallen Naiad lv 26 (891, 750 Deep Blue
<36 Fragile Snow Doll lv 29 (907, 842) Deep Blue
<37 Grassland Elk lv 31 (1360, 2683) Ascaron
<38 White Owlie lv 32 (1360, 2683) Ascaron
<39 Miner Mole lv 35 Abandon Mine
<42 Ninja Mole lv 38 Abandoned Mine 2
<45 Rock Golem lv 40 (682, 2592) Ascaron
<46 Snowman lv 43 (2594, 455) Deep Blue
<48 Pumpkin Knight lv 46 Silver Mine 2,3
<51 Treant lv 48 (828, 1923) Ascaron
<52 Frenzied Wolf lv 51 Zephyr Island
<52 Elite Werewolf Warrior lv 53 Zephyr Island
<52 Sturdy Rock Golem lv 51 Zephyr Island
<53 Sakura Pirate Sailor lv 52 Glacier Island
<53 Sakura Pirate Fighter lv 52 Glacier Island
<53 Sakura Pirate Militia lv 52 Glacier Island
<54 Horrific Yeti lv 52 (2590, 795) Deep Blue
<54 Elite Skeltar Warrior lv52 (2597, 831) Deep Blue
<54 Lizardman lv 55 (2587, 900) Deep Blue
<58 Elite Werewolfe Warior lv 53 Zephyr Island
<59 Vicious Undead Warior lv 57 (831, 1125) Ascaron
You could send me your own lists of suggestions thru PM if you want to contribute

Quote:
Originally Posted by yxxS0ulxxy View Post
as for solo leveling crus, pls try to train a buffer cleric for boost of dmg n def n attack speed. this way it will boost up your lving time. by lv 41, u can max dmg buff, attack speed and harden. ^^

This is a very good advise, one that you should really invest some time and effort in. I had 2 buffers (1 messed up recovery/battle cleric, and 1 offensive full support sealmaster, who has its own thread here)

Here they are :)

--------------------------

How you could contribute to this section:
Help me fill in the amount of exp (full exp) you get from the various mobs you train on while soloing. I'll publish them here as I go along, along with the tips I will be giving.

Attached Files: cameratweaks.zip (2.6 KB)

Part 4 - The real deal about Illusion Slash damage
The answer to "why you can 1 hit ko someone you usually couldn't?" and vice versa



I haven't finished my tests on this one, but as far as I can confirm, Illusion Slash damage depends on the following:

1) Attack Speed (ASPD) - you get damage boosts at 140 and 210 attack speed, nowhere else... already tried 350 aspd, no difference
2) Base Damage Rating (BDR)
3) Level Difference Adjustment (LDA)

Number 1 and 2 are pretty much self-explanatory, but as for number 3, it took me a while to discover its existence and sometime more to figure out how much adjustment is made. As far as my tests go, I have come with the following conclusive result:

LDA is applied to opponents within 8 levels of you, with an adjustment of approximately 2.5% per level of what you'd normally do to that person if you were of the same level. That means that you could do 20% more damage to an opponent at least 8 levels below you, and conversely, 20% less damage to an opponent at least 8 levels above you.

Code:
Lv Diff	Adjustment
1	2.50%
2	5.00%
3	7.50%
4	10.00%
5	12.50%
6	15.00%
7	17.50%
8	20.00%


I'm still in the process of finding out how the final slash damage is related to your base damage, and how much def and physical resistance affects it (slash dmg reduction due to def doesn't seem to follow the usual "2 dmg per def" rule, I'll need further tests to figure this part out).

Part 5 - Custom/Weird Builds
How not to be mainstream


My Experiments

The 15 Base AGI build

I had been thinking about this for a long time, especially way back when I was still wielding dual dance, but eventually shrugged it off when I got my drakan. I just suddenly thought of thinking about the "what-ifs" if I did stick with dual BOEs. I wonder how far I could milk it.

The main idea of this build is to get as much ASPD boosts as possible in order to be able to transfer as much AGI as possible into the other attributes. If you have been following this guide closely, you'll be quick to notice that the best archetype for this build is the 27% archetype (dual BOE @ 110% effectiveness + ASPD Ring). In addition, we will be trying to achieve getting as much AGI as we can through our equipment.

Dual BOE, Lv15 Fused (110%) with lv5 rage. Level 5... this seems pretty much like the maximum level anyone has been willing to go yet on a single gem so far. Gathering the gems is very expensive, and failing a forging session can give you heartaches.

So I tried playing with my stats on paper... right now I have this:

16% Archetype
Lv78 Crus, STR - 210, CON - 48, ACC - 9, AGI - 69, SPR - 5
ASPD - 210, DMG - 1444/1512, HP - 3843
DEF - 224, Dodge - 336, Hitrate - 255, PR - 34
Lv36 STR pet


so if I switched, and moved all the resettable AGI to CON after maxing STR, then further upgraded my armor and boots to 110%, then further forged each gem that's already in my equipment into Lv5, then I'd end up with this:

27% Archetype
Lv78 Crus, STR - 206, CON - 67, ACC - 13, AGI - 59, SPR - 5
ASPD - 210, DMG - 1356/1422, HP - 4591
DEF - 266, Dodge - 346, Hitrate - 255, PR - 35
Lv36 STR pet


Take a good look at the hp/def difference, then weigh it against the damage difference. Feel free to discuss this build, I am sure you will have your opinions about this (I'm sure I have my own, but I'll keep it for now... I'll write it here next time I feel like writing another long one). Let's just say this is the ultimate build a dual BOE wielder can end up with within the reasonable bounds of the game. (I didn't include bd gems, cause they're not that common... yet). All I can say right now is that this exact build is very good and effective for this moment, but its glory will fade at later levels once we all are in our 80s. (you can only salvage this build if you gain more dmg somehow ;P)

A well done drakan/boe build (or maybe dual drakan) can outpower this build in terms of damage. and might be the only build that can 1 slash KO this build effectively. Of course there's a tradeoff as well, cause the drakan build will have less surviving power than this build. (I'll publish my experimental work on that drakan build sometime when I feel like it)

The main reason I brought this build up again, is that because I recently started playing more and more with my con pet (now lv25) and it seems pretty much effective in making me survive other crusaders' IS (I can survive pretty much anything with less than 1.6k max dmg if I borrowed a lv28 CON pet).



Miscellaneous



Suggested Build 1 - Shield Crusader
suggested by Demonix

My take on this:

As soon as he mentioned "shield crusader", the first thing that popped into my mind is a con build. Right now at bridge, a few of us lv7x crusaders bring a shield with us to help tank our guildmates inside Demonic World Lv2 (during cases where we have no champs to help tank all the way to the boss). Replacing one sword with the shield drops our attack speed due to the loss of the blood frenzy effect, and as well as any attack speed bonuses the sword might have had. We'd have to berserk first before reaching the 210 mark. Using my current STR/AGI crusader, switching to the sword/shield combo drops my dmg rating to 934/966 (from 1169/1230). That damage rating is not too shabby, as I can still 1 slash kill a few people with berserk.

Obviously a con build crusader will have a much lower dmg rating than that, but what if I play around with the CON magic numbers in order to brew up a good mix between agi and con, then any extras pumped into strength?

I'm kinda tired at the moment so I'll have this calculated and tested out after some time. I'll place the results in a new reply to this thread, and place a link to it in this post.


--------------------------

How you could contribute to this section:
Simply come up with a feasible idea for a build, then I'll whip up the crusader's stats. Then we'll check and compare how it fares against the usual crusaders.

Part 6 - PvP / PKing Tips and Tricks

I finally got invited to a party after sitting at the arena the whole night, here's some of the weird matches we had - pvp video

More PvP Videos - Set 2
Part 1 | Part 2

currently uploading part 2

coming soon, to a PKO forum near you, promise, yeah, really...

(I keep forgetting about this... >.<)



Part 7 - Frequently Asked Questions that it's already driving me and other forum-goers crazy referring you to the search tool

1. Which is better, Drakan or BoE?
Depends on your current stats, and the opportunity for dmg boosts based on the blades...
read the detailed discussion here

2. Which is better, Wyrm or Kylin?
As above, depends on your current stats and dmg boost opportunities based on the blades.
read the detailed discussion here

3. What AGI? What STR? WHAT WHAT WHAT? TELL ME? PLZZZ!!!1 How do I pump? what is a pump? where can I buy a pump? uhh, oops
Just STFU already and refer to the equipment guide, pay attention to the archetype and plan accordingly... As to the pumping itself, refer to this post I made a long time back.

4. Dual 3 STR wyrms? Or Spike of Sistine + Sword of Kylin?
Here's one situation based on a very specific set of stats, hope you get the idea if you're planning to do it too. Read the discussion here

5. Why do you aim for 210 attack speed without berserk? Shouldn't berserk allow you to get more STR earlier because you don't have to spend more pts on AGI?
It might seem like a good idea at first, but you'll see otherwise as your face tougher mobs. Here's a thread discussing it, or skip directly to my reply in that thread for a better explanation.

6. What affects illusion slash? The skill says it is based on attack speed, shouldn't pure agi be better?
Like what its description says, it is based on attack speed, but what it doesn't say is that your base damage also affects it and it applies up to a certain attack speed only. The speeds that you want to look out for are 140 and 210. You get 3-4x and 6-8x multiplier to your base damage respectively (e.g. if your base dmg is 800, your raw slash power will be 3.2k at 140 aspd, or 6.4k at 210 aspd. raw slash power - assumes your target has 0 def and 0 pr).

Your base damage determines the potential damage, while the 140/210 attack speed marks multiply that damage to give you your raw slash power. This raw slash power is then reduced according to the def and pr of your target.



Contributions

Other crusaders like Little Byakuya and yxxS0ulxxy have agreed to work on a collaboration for this guide, they'll be mostly focusing on techniques, abit more on build and perhaps PVP and training related stuff. I'll be reserving this post for any quick guides and tips they might provide.

Or if you feel that you may have something important/interesting to contribute, or discuss feel free to post a new reply. If it's notable enough, I'll quote your post here. This way, all the useful/important stuff will be at the first page. Just in case we end up with more "I agree" posts, lol


Info Snippets

Quote:
Originally Posted by mystic247 View Post

as a agi crus

-lvl 40 trained on ferocious scorpion to lvl 42; deepblue north west of icespire haven
-lvl 42 trained on werewolf warrior to lvl 47; deepblue north west of icespire haven

-lvl 47 trained on pumpkin knight to lvl 49; abandoned mine
-lvl 49 trained on treants to lvl 53; chaldea
-lvl 53 trained on elite werewolf warriors to lvl 58; at zephyr island, not the one at ascaron.

-lvl 58 trained on lizard warrior to lvl 60; the spawn rate is enough for just one person so if theres another person there, crusader in particular go to guardian angel instead. south of icespire haven pass the werewolf archers.

-lvl 60 currently at this lvl @ forest hunter+ elite undead warrior or blood hunter

sorry dont really remember their exp...

 

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